Difference between revisions of "Effort Engineering Quarter"

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#'''[[Card sorting]]'''. A technique using either actual cards or software, whereby users generate an information hierarchy that can then form the basis of an information architecture or navigation menu.
 
  
 
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Revision as of 22:14, 31 March 2018

Process Engineering Quarter (hereinafter, the Quarter) is the first of four lectures of Effort Quadrivium (hereinafter, the Quadrivium):

The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.


Outline

The predecessor lecture is Controlling Quarter.

Concepts

  1. Process. An action that individuals, groups, and organizations engage in as a result of inputs and that leads to certain outputs.
    • Input. A variable that leads to processes.
    • Output. An immediate and direct result of a process.
    • Organizational process asset. All materials used by groups within an organization to define, tailor, implement, and maintain their processes.
    • Technique. Techniques alter the way a business analysis task is performed or describe a specific form the output of a task may take.
  2. Process model.
    • Swimlane. The horizontal or vertical section of a process model that show which activities are performed by a particular actor or role.
  3. System. A set of interrelated and interdependent parts arranged in a manner that produces a unified whole.
    • System. A collection of interrelated elements that interact to achieve an objective. System elements can include hardware, software, and people. One system can be a sub-element (or subsystem) of another system.
    • System. A set of interrelated components working together to produce a desired result.
    • Mission. An undertaking that is supported by the system to be designed to be successful (e.g. space mission).
    • Open system. A system that interacts with its environment.
    • Closed system. A system that is not influenced by and does not interact with its environment.
    • External interface. An interface with other systems (hardware, software, and human) that a proposed system will interact with.
    • Boundary. A separation between the interior of a system and what lies outside.
    • Context diagram. An analysis model that illustrates product scope by showing the system in its environment with the external entities (people and systems) that give to and receive from the system.
      1. Context. The users, other systems and other features of the environment of the system that the system will interact with.
  4. Business event. A system trigger that is initiated by humans.
    • Event. An event is something that occurs to which an organizational unit, system, or process must respond.
    • Temporal event. A system trigger that is initiated by time.
    • Event response table. An analysis model in table format that defines the events (i.e., the input stimuli that trigger the system to carry out some function) and their responses.
  5. Feedback. Information about the output of a system that can be used to adjust it.
    • Output. What is produced by a system.
    • Desired outcome. The business benefits that will result from meeting the business need and the end state desired by stakeholders.
  6. Systems engineering. The orderly process of bringing a system into being using a systems approach.
    • Engineering. The application of scientific principles to practical ends.
    • Systems approach. The application of a systematic disciplined engineering approach that considers the system as a whole, its impact on its environment and continues throughout the lifecycle of a project.
    • System design. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose.
    • System integration. The activity of integrating all the components of a system to make sure they work together as intended.
    • Human factor. Also called ergonomics. The scientific discipline of studying interactions between humans and external systems, including human-computer interaction. When applied to design, the study of human factors seeks to optimise both human well-being and system performance.
    • Interdisciplinarity. People from different disciplines working together to design systems.
    • Specifications. The technical requirements for systems design.
    • Datapoint-device architecture.

Roles

Methods

Instruments

  1. Flowchart software.

Practices

The successor lecture is Operations Management Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also