Difference between revisions of "Effort Engineering Quarter"

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(Concepts)
(Concepts)
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*[[Process consultation]]. A meeting in which a consultant assists a client in understanding process events with which he or she must deal and identifying processes that need improvement.
 
*[[Process consultation]]. A meeting in which a consultant assists a client in understanding process events with which he or she must deal and identifying processes that need improvement.
 
*[[Process production]]. The production of items in continuous process.
 
*[[Process production]]. The production of items in continuous process.
*[[Process conflict]]. [[Conflict]] over how work gets done.
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#*[[Work package]].  
*[[Process conflict]]. A [[conflict]] over how work gets done.
+
#*[[Activity]].  
 +
#*[[Operations]] (or [[Operations|Ongoing operations]]). Repetitive [[enterprise effort]]s undertaken in order to create a specified [[deliverable]] or a batch of specified [[deliverable]]s using already designed process.
 +
#*[[DevOps]]. Practice and a set of concepts, based on that practice, that define culture of unifying software development (Dev) and software operations (Ops). Its signature toolchain represents a chain of tools that fit one of the following categories: (a) Code, (b) Build, (c) Test, (d) Package, (e) Release, (f) Configure, and (e) Monitor.
  
 
===Roles===
 
===Roles===

Revision as of 16:28, 1 April 2018

Process Engineering Quarter (hereinafter, the Quarter) is the first of four lectures of Effort Quadrivium (hereinafter, the Quadrivium):

The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.


Outline

The predecessor lecture is Controlling Quarter.

Concepts

  1. Process. An action that individuals, groups, and organizations engage in as a result of inputs and that leads to certain outputs.
    • Input. A variable that leads to processes.
    • Output. An immediate and direct result of a process.
    • Organizational process asset. All materials used by groups within an organization to define, tailor, implement, and maintain their processes.
    • Technique. Techniques alter the way a business analysis task is performed or describe a specific form the output of a task may take.
  2. Process model.
    • Swimlane. The horizontal or vertical section of a process model that show which activities are performed by a particular actor or role.
  3. System. A set of interrelated and interdependent parts arranged in a manner that produces a unified whole.
    • System. A collection of interrelated elements that interact to achieve an objective. System elements can include hardware, software, and people. One system can be a sub-element (or subsystem) of another system.
    • System. A set of interrelated components working together to produce a desired result.
    • Mission. An undertaking that is supported by the system to be designed to be successful (e.g. space mission).
    • Open system. A system that interacts with its environment.
    • Closed system. A system that is not influenced by and does not interact with its environment.
    • External interface. An interface with other systems (hardware, software, and human) that a proposed system will interact with.
    • Boundary. A separation between the interior of a system and what lies outside.
    • Context diagram. An analysis model that illustrates product scope by showing the system in its environment with the external entities (people and systems) that give to and receive from the system.
      1. Context. The users, other systems and other features of the environment of the system that the system will interact with.
  4. Business event. A system trigger that is initiated by humans.
    • Event. An event is something that occurs to which an organizational unit, system, or process must respond.
    • Temporal event. A system trigger that is initiated by time.
    • Event response table. An analysis model in table format that defines the events (i.e., the input stimuli that trigger the system to carry out some function) and their responses.
  5. Feedback. Information about the output of a system that can be used to adjust it.
    • Output. What is produced by a system.
    • Desired outcome. The business benefits that will result from meeting the business need and the end state desired by stakeholders.
  6. Systems engineering. The orderly process of bringing a system into being using a systems approach.
    • Engineering. The application of scientific principles to practical ends.
    • Systems approach. The application of a systematic disciplined engineering approach that considers the system as a whole, its impact on its environment and continues throughout the lifecycle of a project.
    • System design. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose.
    • System integration. The activity of integrating all the components of a system to make sure they work together as intended.
    • Human factor. Also called ergonomics. The scientific discipline of studying interactions between humans and external systems, including human-computer interaction. When applied to design, the study of human factors seeks to optimise both human well-being and system performance.
    • Interdisciplinarity. People from different disciplines working together to design systems.
    • Specifications. The technical requirements for systems design.
    • Datapoint-device architecture.
    • Object-oriented modeling. An approach to software engineering where software is comprised of components that are encapsulated groups of data and functions which can inherit behavior and attributes from other components; and whose components communicate via messages with one another. In some organizations, the same approach is used for business engineering to describe and package the logical components of the business.
  7. Quality assurance (QA). The process of determining whether or not a product meets required specifications and customer expectations.
    • Quality. The degree to which a set of inherent characteristics fulfills requirements.
    • Quality assurance (QA). (1) The process of evaluating overall project performance on a regular basis to provide confidence that the project will satisfy the relevant quality standards. (2) The organizational unit that is assigned responsibility for quality assurance.
    • Quality assurance. Activities performed to ensure that a process will deliver products that meet an appropriate level of quality.
    • Six Sigma. A quality program designed to reduce defects and help lower costs, save time, and improve customer satisfaction.
  • Work breakdown structure (WBS). A deliverable-oriented hierarchical decomposition of the work to be executed by the project team to accomplish the project objectives and create the required deliverables. It organizes and defines the total scope of the project.
  • Workflow diagram. A graphical representation of activities and actions conducted by users of a system. (Sometimes called an activity diagram.)
  1. Activity. The smallest portion of an enterprise effort that has its own name, input, description, timeframe, and measurable result.
  • Activity. A unit of work performed as part of an initiative or process.
  • Activity diagram. A model that illustrates the flow of processes and/or complex use cases by showing each activity along with information flows and concurrent activities. Steps can be superimposed onto horizontal swimlanes for the roles that perform the steps.
  • Business process. A set of defined ad-hoc or sequenced collaborative activities performed in a repeatable fashion by an organization. Processes are triggered by events and may have multiple possible outcomes. A successful outcome of a process will deliver value to one or more stakeholders.
  • Entity-relationship diagram. An entity-relationship diagram is a graphical representation of the entities relevant to a chosen problem domain, the relationships between them, and their attributes.
  • Input. A material, service or support item that is processed by the system.
  • Process map. A business model that shows a business process in terms of the steps and input and output flows across multiple functions, organizations, or job roles.
  • Process model. A visual model or representation of the sequential flow and control logic of a set of related activities or actions.
  • Process. A set of activities used to convert inputs into desired outputs.
  • Process. simply the way someone works. Everyone has a process. It can be pre-defined, empiric or merely chaotic.
  • Red route. The frequent and critical activities that users will perform on your site. They are complete activities, not single tasks, and will probably require several pages to execute. Defining the red routes for your site means that you’ll be able to identify and eliminate any usability obstacles on the key user journeys. (Important roads in London are known as ‘red routes’ and Transport for London do everything in their power to make sure passenger journeys on these routes are completed as smoothly and quickly as possible.)
  • Relationship map. A business model that shows the organizational context in terms of the relationships that exist among the organization, external customers, and providers.
  • Relationship. A defined association between concepts, classes or entities. Relationships are usually named and include the cardinality of the association.
  • Sequence diagram. A type of diagram that shows objects participating in interactions and the messages exchanged between them.
  • Operational plan. A plan that encompasses a particular operational area of the organization.
  • Process consultation. A meeting in which a consultant assists a client in understanding process events with which he or she must deal and identifying processes that need improvement.
  • Process production. The production of items in continuous process.
    • Work package.
    • Activity.
    • Operations (or Ongoing operations). Repetitive enterprise efforts undertaken in order to create a specified deliverable or a batch of specified deliverables using already designed process.
    • DevOps. Practice and a set of concepts, based on that practice, that define culture of unifying software development (Dev) and software operations (Ops). Its signature toolchain represents a chain of tools that fit one of the following categories: (a) Code, (b) Build, (c) Test, (d) Package, (e) Release, (f) Configure, and (e) Monitor.

Roles

Methods

Instruments

  1. Flowchart software.

Practices

The successor lecture is Operations Management Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also