Difference between revisions of "Self-education"
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− | [[Self-directed learning]] is | + | [[Self-education]] (alternatively known as [[autodidacticism]], [[autodidactism]], [[self-learning]], [[self-directed learning]], and [[self-teaching]]) is [[education]] without the guidance of masters (such as teachers and professors) or [[educational institution]]s. |
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+ | A self-learner takes the initiative and responsibility to learn. He or she chooses the subject of study, [[learning resource]]s, and [[educational format]]. generally speaking, ''Self-education'' may be pursued at any time, in any place, through any means, and at any age. | ||
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+ | *[[Self-directed learning]]. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals. | ||
+ | *[[Genius hour]]. The allotment of a specified amount of time in a formal learning environment for the purpose of [[self-education|self-directed learning]]. | ||
+ | *[[Self-directed learning]]. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals. | ||
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+ | ==See also== | ||
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+ | ===Related lectures=== | ||
+ | :*[[Environments for Study]]. | ||
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+ | [[Category: CNM Cyber Orientation]][[Category: Articles]] |
Latest revision as of 02:22, 25 May 2020
Self-education (alternatively known as autodidacticism, autodidactism, self-learning, self-directed learning, and self-teaching) is education without the guidance of masters (such as teachers and professors) or educational institutions.
A self-learner takes the initiative and responsibility to learn. He or she chooses the subject of study, learning resources, and educational format. generally speaking, Self-education may be pursued at any time, in any place, through any means, and at any age.
- Self-directed learning. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
- Genius hour. The allotment of a specified amount of time in a formal learning environment for the purpose of self-directed learning.
- Self-directed learning. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.