Difference between revisions of "Self-education"

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[[Self-directed learning]] is where an individual takes the initiative and responsibility to learn. The individual determines what happens. Individuals select, manage, and assess their own learning activities, which can be pursued at any time, in any place, through any means, at any age.
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[[Self-education]] (alternatively known as [[autodidacticism]], [[autodidactism]], [[self-learning]], [[self-directed learning]], and [[self-teaching]]) is [[education]] without the guidance of masters (such as teachers and professors) or [[educational institution]]s.
  
==Reference==
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A self-learner takes the initiative and responsibility to learn. He or she chooses the subject of study, [[learning resource]]s, and [[educational format]]. generally speaking, ''Self-education'' may be pursued at any time, in any place, through any means, and at any age.
*[[Gary Manning - Self- directed Learning]]
 
*[[Enterprise content management]]
 
  
[[Category: Septem Artes Administrativi]][[Category: WorldOpp Orientation]][[Category: Articles]]
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*[[Self-directed learning]]. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
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*[[Genius hour]]. The allotment of a specified amount of time in a formal learning environment for the purpose of [[self-education|self-directed learning]].
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*[[Self-directed learning]]. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
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==See also==
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===Related lectures===
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:*[[Environments for Study]].
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[[Category: CNM Cyber Orientation]][[Category: Articles]]

Latest revision as of 02:22, 25 May 2020

Self-education (alternatively known as autodidacticism, autodidactism, self-learning, self-directed learning, and self-teaching) is education without the guidance of masters (such as teachers and professors) or educational institutions.

A self-learner takes the initiative and responsibility to learn. He or she chooses the subject of study, learning resources, and educational format. generally speaking, Self-education may be pursued at any time, in any place, through any means, and at any age.

  • Self-directed learning. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
  • Genius hour. The allotment of a specified amount of time in a formal learning environment for the purpose of self-directed learning.
  • Self-directed learning. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.

See also

Related lectures