Difference between revisions of "Heuristic"
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[[Heuristic]] (originally known as [[heuristic approach]], [[heuristic method]], or [[heuristic technique]]; from Greek ''εὑρίσκω'': to find, discover) is any approach, technique, and/or practice that utilizes one or more experiments to discover knowledge and/or to solve a problem. | [[Heuristic]] (originally known as [[heuristic approach]], [[heuristic method]], or [[heuristic technique]]; from Greek ''εὑρίσκω'': to find, discover) is any approach, technique, and/or practice that utilizes one or more experiments to discover knowledge and/or to solve a problem. | ||
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+ | ==Definition== | ||
+ | According to [[Management by Robbins and Coulter (14th edition)]], | ||
+ | :[[Heuristic]]. A rule of thumb that decision makers use to simplify [[decision-making]]. | ||
==Usage== | ==Usage== | ||
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*[[Trial and error]]. | *[[Trial and error]]. | ||
*[[Fail-fast]]. | *[[Fail-fast]]. | ||
− | *[[Learning through failure]] | + | *[[Learning through failure]]. |
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− | . | ||
==Related lectures== | ==Related lectures== | ||
*[[Validated Learning Quarter]]. | *[[Validated Learning Quarter]]. | ||
− | [[Category: Septem Artes Administrativi]][[Category: Articles]] | + | [[Category: Management]][[Category: Septem Artes Administrativi]][[Category: Articles]] |
Latest revision as of 19:51, 31 May 2020
Heuristic (originally known as heuristic approach, heuristic method, or heuristic technique; from Greek εὑρίσκω: to find, discover) is any approach, technique, and/or practice that utilizes one or more experiments to discover knowledge and/or to solve a problem.
Definition
According to Management by Robbins and Coulter (14th edition),
- Heuristic. A rule of thumb that decision makers use to simplify decision-making.
Usage
Heuristics are often used in situations when finding an optimal solution is impossible or impractical. The result and, especially, the process of achieving this result may or may not be efficient, perfect, or rational, but, instead, sufficient for a satisfactory solution.
Popular methods
- Rule of thumb.
- Educated guess.
- Intuitive judgment.
- Guesstimate.
- Profiling.
- Common sense.
- Trial and error.
- Fail-fast.
- Learning through failure.