Difference between revisions of "Learning resource"
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− | [[Learning | + | [[Learning resource]] (partially known as [[learning material]]) is any [[resource]] helpful in [[learning]]. |
==Types== | ==Types== | ||
− | Those tools may include:<ol type="a"><li>''Printed materials'' such as books, textbooks, handouts, articles, study guides, technical documentation, etc.;</li><li>''Audio materials'' such as audio files, collections, or natural experiences;</li><li>''Graphic materials'' such as illustrations, charts, real objects, photographs, etc.;</li><li>''Audiovisual materials'' such as video files, collections, natural and/or multimedia experiences;</li><li>''Special software'' such as [[learning management system]]s, [[MOOC]]s, [[ | + | Those tools may include:<ol type="a"><li>''Printed materials'' such as books, textbooks, handouts, articles, study guides, technical documentation, etc.;</li><li>''Audio materials'' such as audio files, collections, or natural experiences;</li><li>''Graphic materials'' such as illustrations, charts, real objects, photographs, etc.;</li><li>''Audiovisual materials'' such as video files, collections, natural and/or multimedia experiences;</li><li>''Special software'' such as [[learning management system]]s, [[MOOC]]s, [[document collaboration system]]s, etc.</li></ol> |
− | == | + | ==See also== |
− | |||
− | [[Category: | + | ===External resources=== |
+ | :*https://generalassemb.ly/free-online-learning | ||
+ | |||
+ | ===Related lectures=== | ||
+ | :*[[Learning Resources]]. | ||
+ | |||
+ | [[Category: CNM Cyber Orientation]][[Category: Articles]] |
Latest revision as of 19:44, 11 October 2020
Learning resource (partially known as learning material) is any resource helpful in learning.
Types
Those tools may include:
- Printed materials such as books, textbooks, handouts, articles, study guides, technical documentation, etc.;
- Audio materials such as audio files, collections, or natural experiences;
- Graphic materials such as illustrations, charts, real objects, photographs, etc.;
- Audiovisual materials such as video files, collections, natural and/or multimedia experiences;
- Special software such as learning management systems, MOOCs, document collaboration systems, etc.