Difference between revisions of "Enterprise Architecture Quarter"

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(Concepts)
(Concepts)
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#*[[External interface]]. An interface with other systems (hardware, software, and human) that a proposed system will interact with.
 
#*[[External interface]]. An interface with other systems (hardware, software, and human) that a proposed system will interact with.
 
#*[[System boundary]]. A separation between the interior of a [[system]] and what lies outside.
 
#*[[System boundary]]. A separation between the interior of a [[system]] and what lies outside.
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#'''[[Information system]]'''. A structured, interacting, complex of persons, machines, and procedures designed to produce information which is collected from both internal and external sources for use as a basis for decision-making in specific contract/procurement actions.
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#*[[Management information system]] ([[Management information system|MIS]])
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#*[[Knowledge management system]].
 
#'''[[System design]]'''. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose.
 
#'''[[System design]]'''. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose.
 
#*[[System integration]]. The activity of integrating all the components of a system to make sure they work together as intended.
 
#*[[System integration]]. The activity of integrating all the components of a system to make sure they work together as intended.

Revision as of 16:02, 21 April 2018

Enterprise Architecture Quarter (hereinafter, the Quarter) is the third of four lectures of Portfolio Quadrivium (hereinafter, the Quadrivium):

  • The Quarter is designed to introduce its learners to enterprise design, or, in other words, to concepts related to creating architecture for achieving enterprise goals; and
  • The Quadrivium examines concepts of administering various types of enterprises known as enterprise administration as a whole.

The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.


Lecture outline

The predecessor lecture is Feasibility Study Quarter.

Portfolio design is the enterprise design of the enterprise portfolio. This lecture concentrates on enterprise architecture because this architecture is the main outcome from this design.

Concepts

  1. Enterprise architecture. A composition of the interrelated businesses, process assets, enterprise factors, and personnel that together are known as an enterprise.
  2. Enterprise business. The actual or potential practice of making enterprise's profit by engaging in commerce.
    • Business. (1) An individual's regular occupation, profession, or trade; (2) The practice of making one's profit by engaging in commerce.
    • Departmentalization. The basis by which jobs in an enterprise are grouped together.
  3. Startup business (or, simply, startup). A business in its search of its business model or its ways of making money.
    • Startup. A startup company is a company in the early stages of operations. Startups are usually seeking to solve a problem of fill a need, but there is no hard-and-fast rule for what makes a startup. A company is considered a startup until they stop referring to themselves as a startup.
  4. Operational business. Any business, which business model generates revenue.
  5. Portfolio engineering. The application of scientific principles to designing and/or modifying of the enterprise portfolio.
    • Engineering. The application of scientific principles to practical ends.
  6. System. A collection of interrelated and/or interdependent elements working together as a unified whole to produce a desired output out of consumed input through one or more processes. System elements can include hardware, software, and people. One system can be a sub-element (or subsystem) of another system.
    • Mission. An undertaking that is supported by the system to be designed to be successful (e.g. space mission).
    • Open system. A system that interacts with its environment.
    • Closed system. A system that is not influenced by and does not interact with its environment.
    • External interface. An interface with other systems (hardware, software, and human) that a proposed system will interact with.
    • System boundary. A separation between the interior of a system and what lies outside.
  7. Information system. A structured, interacting, complex of persons, machines, and procedures designed to produce information which is collected from both internal and external sources for use as a basis for decision-making in specific contract/procurement actions.
  8. System design. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose.
  9. Systems engineering. The orderly process of bringing a system into being using a systems approach.
    • Systems approach. The application of a systematic disciplined engineering approach that considers the system as a whole, its impact on its environment and continues throughout the lifecycle of a project.
    • Human factor. Also called ergonomics. The scientific discipline of studying interactions between humans and external systems, including human-computer interaction. When applied to design, the study of human factors seeks to optimise both human well-being and system performance.
    • Datapoint-device architecture.
    • Object-oriented modeling. An approach to software engineering where software is comprised of components that are encapsulated groups of data and functions which can inherit behavior and attributes from other components; and whose components communicate via messages with one another. In some organizations, the same approach is used for business engineering to describe and package the logical components of the business.
  10. Context diagram. An analysis model that illustrates product scope by showing the system in its environment with the external entities (people and systems) that give to and receive from the system.
    • Context. The users, other systems and other features of the environment of the system that the system will interact with.
  11. Innovation. Taking change ideas and turning them into new products, product features, production methods, pricing strategies, and ways of enterprise administration.
  12. Exit strategy. A business strategy that seeks to withdraw an enterprise out of a particular business at the lowest cost and biggest gain. With regard to startup businesses, this is how their founders get rich. An exit strategy is the method by which an investor and/or entrepreneur intends to "exit" their investment in a company. Commons options are an IPO or buyout from another company. Entrepreneurs and venture capitalists often develop an exit strategy while the startup business is still growing.
    • Buyout. A common exit strategy. The purchase of a company's shares that gives the purchaser controlling interest in the company.
    • Liquidation. The process of dissolving a company by selling off all of its assets (making them liquid).
    • IPO. Initial public offering. The first time shares of stock in a company are offered on a securities exchange or to the general public. At this point, a private company turns into a public company (and is no longer a startup).
    • Harvesting. Exiting a venture when an entrepreneur hopes to capitalize financially on the investment in the future.

Roles

  1. Data architect. A practitioner of the subset of enterprise architecture that helps to discover, analyze, design, and manage enterprise data.
  2. Knowledge engineer. A professional engaged in the science of discovery, analysis, design, and implementation of knowledge management systems.
  3. Enterprise architect. A practitioner of enterprise architecture.

Methods

Instruments

  1. BCG matrix. A strategy tool that guides resource allocation decisions on the basis of market share and growth rate of strategic business units.

Results

  1. Enterprise portfolio. A collection of all businesses in which a particular enterprise is.

Practices

The successor lecture is Iterative Development Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also