Difference between revisions of "Enterprise Architecture Quarter"
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#*[[External interface]]. An interface with other systems (hardware, software, and human) that a proposed system will interact with. | #*[[External interface]]. An interface with other systems (hardware, software, and human) that a proposed system will interact with. | ||
#*[[System boundary]]. A separation between the interior of a [[system]] and what lies outside. | #*[[System boundary]]. A separation between the interior of a [[system]] and what lies outside. | ||
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#'''[[System design]]'''. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose. | #'''[[System design]]'''. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose. | ||
#*[[System integration]]. The activity of integrating all the components of a system to make sure they work together as intended. | #*[[System integration]]. The activity of integrating all the components of a system to make sure they work together as intended. |
Revision as of 04:12, 27 April 2018
Enterprise Architecture Quarter (hereinafter, the Quarter) is a lecture introducing the learners to portfolio design primarily through key topics related to enterprise architecture. The Quarter is the third of four lectures of Portfolio Quadrivium, which is the first of seven modules of Septem Artes Administrativi (hereinafter, the Course). The Course is designed to introduce the learners to general concepts in business administration, management, and organizational behavior.
Contents
Lecture outline
Feasibility Study Quarter is the predecessor lecture. In the enterprise analysis series, the previous lecture is Enterprise Intelligence Quarter.
- Portfolio design is the enterprise design of the enterprise portfolio. This lecture concentrates on enterprise architecture because this architecture is the main outcome from this design.
Concepts
- Enterprise architecture. A composition of the interrelated businesses, process assets, enterprise factors, and personnel that together are known as an enterprise.
- Enterprise. An undertaking to create something and/or develop somebody, which takes some level of enterprise effort. In other words, an enterprise is one or more businesses unified in one system. An enterprise can also refer to an organizational unit, organization, or collection of organizations that share knowledge bases and other enterprise resources.
- Sector. The market that a startup companies product or service fits into. Examples include: consumer technology, cleantech, biotech, and enterprise technology. Venture Capitalists tend to have experience investing in specific related sectors and thus tend not to invest outside of their area of expertise.
- Enterprise business. The actual or potential practice of making enterprise's profit by engaging in commerce.
- Business. (1) An individual's regular occupation, profession, or trade; (2) The practice of making one's profit by engaging in commerce.
- Departmentalization. The basis by which jobs in an enterprise are grouped together.
- Portfolio engineering. The application of scientific principles to designing and/or modifying of the enterprise portfolio.
- Engineering. The creative application of science, mathematical methods, and empirical evidence to the innovation, design, construction, operation and maintenance of products, systems, processes, businesses, and enterprises. To simplify, engineering is the application of scientific principles to practical ends.
- Startup business (or, simply, startup). (1) A business in its search of its business model, which usually means ways not to depend on external funding; (2) An enterprise in the early stages of operations. Startups are usually seeking to solve a problem of fill a need, but there is no hard-and-fast rule for what makes a startup since situations differ. Often, a company is considered a startup until they stop referring to themselves as a startup.
- Operational business. Any business, which business model generates revenue.
- System. A collection of interrelated and/or interdependent elements working together as a unified whole to produce a desired output out of consumed input through one or more processes. System elements can include hardware, software, and people. One system can be a sub-element (or subsystem) of another system.
- Mission. An undertaking that is supported by the system to be designed to be successful (e.g. space mission).
- Open system. A system that interacts with its environment.
- Closed system. A system that is not influenced by and does not interact with its environment.
- External interface. An interface with other systems (hardware, software, and human) that a proposed system will interact with.
- System boundary. A separation between the interior of a system and what lies outside.
- System design. The identification of all the necessary components, their role, and how they have to interact for the system to fulfill its purpose.
- System integration. The activity of integrating all the components of a system to make sure they work together as intended.
- Interdisciplinarity. People from different disciplines working together to design systems.
- Specification. The technical requirements for system design.
- Systems engineering. The orderly process of bringing a system into being using a systems approach.
- Systems approach. The application of a systematic disciplined engineering approach that considers the system as a whole, its impact on its environment and continues throughout the lifecycle of a project.
- Human factor. Also called ergonomics. The scientific discipline of studying interactions between humans and external systems, including human-computer interaction. When applied to design, the study of human factors seeks to optimise both human well-being and system performance.
- Datapoint-device architecture.
- Object-oriented modeling. An approach to software engineering where software is comprised of components that are encapsulated groups of data and functions which can inherit behavior and attributes from other components; and whose components communicate via messages with one another. In some organizations, the same approach is used for business engineering to describe and package the logical components of the business.
- Context diagram. An analysis model that illustrates product scope by showing the system in its environment with the external entities (people and systems) that give to and receive from the system.
- Context. The users, other systems and other features of the environment of the system that the system will interact with.
- Innovation. Taking change ideas and turning them into new products, product features, production methods, pricing strategies, and ways of enterprise administration.
- Sustaining innovation. Small and incremental changes in established products rather than dramatic breakthroughs.
- Disruptive innovation (or disruption). Innovations in products or processes that radically change existing markets including an industry's rules of the game.
- Exit strategy. A business strategy that seeks to withdraw an enterprise out of a particular business at the lowest cost and biggest gain. With regard to startup businesses, this is how their founders usually get rich. An exit strategy is the method by which an investor and/or entrepreneur intends to "exit" their investment in a company. Commons options are an IPO or buyout from another company. Entrepreneurs and venture capitalists often develop an exit strategy while the startup business is still growing.
- Buyout. A common exit strategy. The purchase of a company's shares that gives the purchaser controlling interest in the company.
- Liquidation. The process of dissolving a company by selling off all of its assets (making them liquid).
- IPO. Initial public offering. The first time shares of stock in a company are offered on a securities exchange or to the general public. At this point, a private company turns into a public company (and is no longer a startup).
- Harvesting. Exiting a venture when an entrepreneur hopes to capitalize financially on the investment in the future.
Roles
- Enterprise architect. A practitioner of enterprise architecture.
Instruments
- BCG matrix. A strategy tool that guides resource allocation decisions on the basis of market share and growth rate of strategic business units.
- Strategic business unit. A single independent business of an organization that formulates its own competitive strategy.
Results
- Enterprise portfolio. A collection of all businesses in which a particular enterprise operates.
- Portfolio. A range of investments held by a legal entity, an individual or organization.
Practices
Iterative Development Quarter is the successor lecture. In the enterprise design series, the next lecture is Business Modeling Quarter.