Difference between revisions of "Self-education"

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*[[Self-directed learning]]. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
 
*[[Self-directed learning]]. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
  
==Related lectures==
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==See also==
*[[Introduction to Education]]
 
  
[[Category: WorldOpp Orientation]][[Category: Articles]]
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===Related lectures===
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:*[[Environments for Study]].
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[[Category: CNM Cyber Orientation]][[Category: Articles]]

Latest revision as of 02:22, 25 May 2020

Self-education (alternatively known as autodidacticism, autodidactism, self-learning, self-directed learning, and self-teaching) is education without the guidance of masters (such as teachers and professors) or educational institutions.

A self-learner takes the initiative and responsibility to learn. He or she chooses the subject of study, learning resources, and educational format. generally speaking, Self-education may be pursued at any time, in any place, through any means, and at any age.

  • Self-directed learning. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.
  • Genius hour. The allotment of a specified amount of time in a formal learning environment for the purpose of self-directed learning.
  • Self-directed learning. Self-directed learning is a model of learning where the student designs learning goals, pathways, and application. It can be used both formally and informally, for learning both academic and non-academic, in classrooms, homeschool settings, and workplaces. (See Google’s 80/20 rule, or video game developer Valve for more on what this might look like in a professional setting.) As a phrase, it is often used interchangeably with self-managed learning or independent learning, where students execute teacher-designed learning processes designed from institutional learning goals.

See also

Related lectures