Difference between revisions of "Surroundings of Projects"

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[[File:Cnm-digital.png|400px|thumb|right|[[CNM Cyber suite]]s]][[Surroundings of Projects]] (hereinafter, the ''Lectio'') is the [[lectio|lesson part]] of '''[[Project Work Essentials]]''' [[lesson]] that introduces its participants to [[project management]] concepts. This ''lesson'' belongs to the ''CNMCT Entrance'' section of the [[CNM Cyber Placement]].
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[[File:Cnm-digital.png|400px|thumb|right|[[CNMCyber suite]]s]][[Surroundings of Projects]] (hereinafter, the ''Lectio'') is the [[lectio|lesson part]] of '''[[Project Work Essentials]]''' [[lesson]] that introduces its participants to [[project management]] concepts. This ''lesson'' belongs to the ''CNMCT Entrance'' section of [[CNMCyber Bootcamps]].
  
  
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===Script===
 
===Script===
:[[Project environment]]s are those natural and human-made surroundings in which those who work on a [[project]] perform. The most important ones are those surroundings that impact or may impact the [[work product]], [[project budget]], and/or [[project schedule]].
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:[[Project environment]]s are those natural and human-made surroundings in which those who work on a [[project]] perform. The most important ones are those surroundings that impact or may impact the [[project cost]], [[project timeline]], and/or [[work product]].
  
:A [[work product]] is a [[solution]], component of a solution, or any other output from any endeavor. Usually, a ''work product'' is a [[deliverable]], but not every ''work product'' becomes a ''deliverable''. A ''deliverable'' is any ''work product'' that one party has agreed to deliver to another.
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:[[Project cost]]s are money that are spent to complete the project. [[Project budget]]s are those financial plans that estimate ''project costs''. Unexpected expenses, increased costs, or inability to pay on time may negatively impact the performance on a ''project''.
  
:''Work products'' are too diverse to have a single classification, but, when it comes to their development, the main question is whether the developers know how to develop it.
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:[[Project timeline]]s are linear representations or displays of chronological order of project [[milestone]]s. [[Project schedule]]s are those temporal plans that estimate when the needed resources be received, [[work product]]s be completed, and [[deliverable]]s be shipped.
  
:[[Scripted-work product]]s are those [[work product]]s that development process is structured and known in details. They would include constructions, non-designer clothing, and foods prepared according to recipes.
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:A [[work product]] is a [[solution]], component of a solution, or any other output from any endeavor. Usually, a ''work product'' is a [[deliverable]], but not every ''work product'' becomes a ''deliverable''. A ''deliverable'' is any ''work product'' that one party has agreed to deliver to another.
  
:[[Unscripted-work product]]s are those [[work product]]s that development process is unstructured or unknown. They would include first ever radio, first ever airplane, and first ever computer. If developers have no instructions for developing something, development of this ''something'' is unscripted.
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:When it comes to development of ''work products'', the main question is whether this development is controllable. For instance, whether the raw materials or parts can be available on time. Or whether development requires special conditions such as [[security clearance]]s of the developers. Finally, whether developers generally know how to develop the ''work product''.
  
:Creative works such as content development and design always include both scripted and unscripted aspects. Extremely-exclusive web-design can take a few years and more than a million dollars to develop. It can also take few hours and peanuts to clone or modify some existing design. Since ''schedules'' for creative works cannot be really calculated, the [[customer]] usually simply sets up their [[project budget]]s and/or [[project schedule|schedule]]s, so developers would manage their effort.
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:The project surroundings are too diverse to have a single classification. Here, we will contrast [[internal environment|internal]] vs [[external environment|external]], as well as [[controllable environment|controllable]] vs [[uncontrollable environment]]s.
  
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:[[File:External-environment.png|400px|thumb|right|[[External environment]]]][[External environment]]s are ''environments'' beyond the borders of the [[enterprise]]. For instance, rapid changes in [[economy]], [[demography]], [[nature]], [[law]]s, [[industry]], and [[technology]] may positively or negatively impact [[project work]]s.
  
. The surroundings refer to the internal and external factors and forces, both standing alone and interacting with one another.  
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:[[Internal environment]]s are ''environments'' within the borders of the [[enterprise]]. They include [[project asset]]s and [[enterprise factor]]s.
  
:[[Internal environment]] . (1) Those [[factor]]s and forces inside of somebody or something that affect or can potentially affect his, her, or its performance; (2) [[Enterprise environment]] within the borders of the [[enterprise]].
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:[[Project asset]]s are those organizational resources that a worker or a team can use while working on a [[project]]. The assets are not necessarily monetary. Contents of [[CNM Wiki]] are some of those resources. When you work on your task as a part of [[CNMCyber Team]], you can use any of those contents; you may also choose not to use any.
#*[[File:External-environment.png|400px|thumb|right|[[External environment]]]][[External environment]]. (1) Those [[factor]]s and forces outside of somebody or something that affect or can potentially affect his, her, or its performance; (2) [[Enterprise environment]] beyond the borders of the [[enterprise]].
 
  
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:[[Enterprise factor]]s are those conditions that direct and constrain [[project work]]; these conditions are imposed by either the [[organizational culture]]s or organizational [[workforce]]. When you work on a ''project'', these conditions are not under your immediate control.
  
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:For example, [[CNMCyber Team]] uses [[CNM Wiki]] for its work on requirements. You may like it or not, but, if you work on requirements as a part of the ''Team'', you have to use the ''Wiki''.
  
[[Project asset]]s, [[project cost]]s, [[project timescale]]s, [[enterprise factor]]s, as well as some features of [[work product]]s contribute to risks and benefits of ''projects''.
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:Similarly, you cannot change [[Personality|personalities]] of your teammates, their approaches to work, or even availability. People are people. They get sick, face family situations, and/or change their employment.
  
:[[Project cost]]s are . [[Project timeline]]s are . Obviously, unpredictable expenses and timeline shortages stress any [[project work]].
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:However, environmental impacts on a ''project'' don't depend on whether sources of challenges are in ''external'' or ''internal'' environments. The impacts depend on whether the project's environment is [[controllable environment|controllable]] and, if it does, whether it is controlled.
  
:[[Project asset]]s are those organizational resources that a worker or a team can use while working on a [[project]]. Contents of [[CNM Wiki]] are some of those resources. When you work on your task as a part of the [[CNM Cyber Team]], you can use any of those contents; you may also choose not to use any.
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:Project staffers cannot prevent anyone who works on the project from being sick, for instance, but if a backup plan exists, such a sickness will not be disruptive.
  
:[[Enterprise factor]]s are those conditions that direct and constrain [[project work]]; these conditions are imposed by the [[organizational culture]]s, organizational [[workforce]], or [[project environment]]. When you work on a ''project'', these conditions are not under your immediate control.
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:[[Uncontrollable environment]]s cannot be certain and predictable. Vice versa, [[controllable environment]]s are so. However, it still takes a [[project coordinator]], [[project manager]], or someone else to make them controlled.
 
 
:For example, the [[CNM Cyber Team]] uses [[CNM Wiki]] for its work on requirements. You may like it or not, but, if you work on requirements as a part of the ''Team'', you have to use the ''Wiki''. Similarly, you cannot change [[Personality|personalities]] of your teammates and their approaches to work.
 
 
 
:[[controlled environment|controlled]] and [[uncontrolled environment|uncontrolled]]
 
  
 
===Key terms===
 
===Key terms===
:[[Work product]], [[project budget]], [[project schedule]], [[enterprise factor]]s, [[project asset]]s
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:[[Project environment]], [[project cost]], [[project budget]], [[project timeline]], [[project schedule]], [[work product]], [[deliverable]], [[internal environment]], [[project asset]], [[enterprise factor]], [[external environment]], [[controllable environment]], [[uncontrollable environment]]
  
 
===Closing===
 
===Closing===
:
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:Usage of [[CNM Agile]] framework for developments in [[CNMCyber]] can be best classified as:
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<ol type="a"><li>[[Project asset]].</li><li>[[Enterprise factor]].</li><li>[[Project environment]].</li><li>All of the other substantive answers are correct.</li>
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The successor [[lectio]] is '''[[What Project Work Is]]'''.
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The successor [[lectio]] is '''[[Stages of Project Work]]'''.
  
 
==Presentations==
 
==Presentations==

Latest revision as of 02:57, 21 October 2023

Surroundings of Projects (hereinafter, the Lectio) is the lesson part of Project Work Essentials lesson that introduces its participants to project management concepts. This lesson belongs to the CNMCT Entrance section of CNMCyber Bootcamps.


Content

The predecessor lectio is Developments at the Wiki.

Script

Project environments are those natural and human-made surroundings in which those who work on a project perform. The most important ones are those surroundings that impact or may impact the project cost, project timeline, and/or work product.
Project costs are money that are spent to complete the project. Project budgets are those financial plans that estimate project costs. Unexpected expenses, increased costs, or inability to pay on time may negatively impact the performance on a project.
Project timelines are linear representations or displays of chronological order of project milestones. Project schedules are those temporal plans that estimate when the needed resources be received, work products be completed, and deliverables be shipped.
A work product is a solution, component of a solution, or any other output from any endeavor. Usually, a work product is a deliverable, but not every work product becomes a deliverable. A deliverable is any work product that one party has agreed to deliver to another.
When it comes to development of work products, the main question is whether this development is controllable. For instance, whether the raw materials or parts can be available on time. Or whether development requires special conditions such as security clearances of the developers. Finally, whether developers generally know how to develop the work product.
The project surroundings are too diverse to have a single classification. Here, we will contrast internal vs external, as well as controllable vs uncontrollable environments.
External environments are environments beyond the borders of the enterprise. For instance, rapid changes in economy, demography, nature, laws, industry, and technology may positively or negatively impact project works.
Internal environments are environments within the borders of the enterprise. They include project assets and enterprise factors.
Project assets are those organizational resources that a worker or a team can use while working on a project. The assets are not necessarily monetary. Contents of CNM Wiki are some of those resources. When you work on your task as a part of CNMCyber Team, you can use any of those contents; you may also choose not to use any.
Enterprise factors are those conditions that direct and constrain project work; these conditions are imposed by either the organizational cultures or organizational workforce. When you work on a project, these conditions are not under your immediate control.
For example, CNMCyber Team uses CNM Wiki for its work on requirements. You may like it or not, but, if you work on requirements as a part of the Team, you have to use the Wiki.
Similarly, you cannot change personalities of your teammates, their approaches to work, or even availability. People are people. They get sick, face family situations, and/or change their employment.
However, environmental impacts on a project don't depend on whether sources of challenges are in external or internal environments. The impacts depend on whether the project's environment is controllable and, if it does, whether it is controlled.
Project staffers cannot prevent anyone who works on the project from being sick, for instance, but if a backup plan exists, such a sickness will not be disruptive.
Uncontrollable environments cannot be certain and predictable. Vice versa, controllable environments are so. However, it still takes a project coordinator, project manager, or someone else to make them controlled.

Key terms

Project environment, project cost, project budget, project timeline, project schedule, work product, deliverable, internal environment, project asset, enterprise factor, external environment, controllable environment, uncontrollable environment

Closing

Usage of CNM Agile framework for developments in CNMCyber can be best classified as:
  1. Project asset.
  2. Enterprise factor.
  3. Project environment.
  4. All of the other substantive answers are correct.

  5. The successor lectio is Stages of Project Work.

    Presentations

    Slideshow

    Video