Difference between revisions of "Experiential Studies"

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:Whomever you choose to be within the [[CNM Cyber Workforce]], the ''Orientation'' will provide you with detailed instructions how to make that real.
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:[[Experiential learning]] ([[experiential learning|activity-based learning]], [[Experiential learning|learning by doing]], [[Experiential learning|learning through play]]). Any [[educational method]] that is based on both direct experience and cognitive reflection on that experience. Those methods may include a wide range of techniques from [[observation]]s to [[experiment]]s and [[heuristic]]s, but the following consideration of what was observed and what can be learned is the key. That methodology may also be defined as ''learning through reflection on doing''.
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:[[Project-based learning]] ([[problem-based learning]]). An [[educational method]] that is based on experiential working on real-world projects related to the subject of learning.
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:[[Exploratory research]]. An [[educational method]] that is based on completing one or more researches that relate to the subject of learning, but which procedure cannot be fully prescribed and which results cannot be completely estimated.
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:[[Learning through failure]]. A [[heuristic]] to utilize experience for learning.
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:[[Case-based learning]]. An [[educational method]] that is based on usage of decision-forcing cases to put students in the role of people who were faced with difficult decisions at some point in the past. In sharp contrast to many other [[educational method]]s, the [[case method]] requires that instructors refrain from providing their own opinions about the decisions in question. At the same time, instructor's feedback may be provided during the following [[debriefing]] or a [[lessons learned]] session.
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'''[[Environments for Study]]''' is the successor [[lectio]].
 
'''[[Environments for Study]]''' is the successor [[lectio]].
  
 
==Quiz==
 
==Quiz==

Revision as of 20:14, 7 May 2020

Experiential Studies (hereinafter, the Lectio) is the second lesson part of the Educational Methods lesson that introduces its participants to educational methods and related topics.

This lesson belongs to the Introduction to Education session of the CNM Cyber Orientation. The Orientation is the second stage of the WorldOpp Pipeline.


Content

The predecessor lectio is Cognitive Studies.

Key terms

Experiential learning (activity-based learning, learning by doing, learning through play). Any educational method that is based on both direct experience and cognitive reflection on that experience. Those methods may include a wide range of techniques from observations to experiments and heuristics, but the following consideration of what was observed and what can be learned is the key. That methodology may also be defined as learning through reflection on doing.

Script

Experiential learning (activity-based learning, learning by doing, learning through play). Any educational method that is based on both direct experience and cognitive reflection on that experience. Those methods may include a wide range of techniques from observations to experiments and heuristics, but the following consideration of what was observed and what can be learned is the key. That methodology may also be defined as learning through reflection on doing.
Project-based learning (problem-based learning). An educational method that is based on experiential working on real-world projects related to the subject of learning.
Exploratory research. An educational method that is based on completing one or more researches that relate to the subject of learning, but which procedure cannot be fully prescribed and which results cannot be completely estimated.
Learning through failure. A heuristic to utilize experience for learning.
Case-based learning. An educational method that is based on usage of decision-forcing cases to put students in the role of people who were faced with difficult decisions at some point in the past. In sharp contrast to many other educational methods, the case method requires that instructors refrain from providing their own opinions about the decisions in question. At the same time, instructor's feedback may be provided during the following debriefing or a lessons learned session.

Environments for Study is the successor lectio.

Quiz