Validated Learning Quarter
Business Inquiry Quarter (hereinafter, the Quarter) is the first of four lectures of Operations Quadrivium (hereinafter, the Quadrivium):
- The Quarter is designed to introduce its learners to enterprise discovery, or, in other words, to concepts related to obtaining data needed to administer the enterprise effort; and
- The Quadrivium examines concepts of administering various types of enterprises known as enterprise administration as a whole.
The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.
Contents
Outline
The predecessor lecture is Project Management Quarter.
Concepts
- Enterprise discovery. All activities resulted in obtaining of any data relevant to further effort development undertaken in order to achieve the effort goal or goals.
- Negotiation. A process in which two or more parties exchange goods or services and attempt to agree on the exchange rate for them.
- Fixed pie. The belief that there is only a set amount of goods and services to be divided up between the parties.
- Distributive bargaining. Negotiation that seeks to divide up a fixed amount of resources; a win-lose situation.
- BATNA. The best alternative to a negotiated agreement; the least the individual should accept.
- Integrative bargaining. Negotiation that seeks one or more settlements that can create a win-win solution.
- Zero-sum approach. An approach that treats the reward "pie" as fixed, such as that any gains by one individual are at the expense of another.
- Trade-off. Losing one quality or aspect of something in return for gaining another quality or aspect.
- Workspace.
- Workplace.
- "Boiled frog" phenomenon. A perspective on recognizing performance declines that suggests watching out for subtly declining situations.
- ISO 9000. A series of international quality management standards that set uniform guidelines for processes to entire products conform to customer requirements.
- Experiment
- Prototype. A partial or preliminary conceptual model of a deliverable to be developed; this model is used as a reference, publicity artifact, or data-gathering tool.
- Prototype. A rough guide for the layout of a website or app, giving an indication of the direction that the product is heading.
- Low-fidelity prototype. A quick and easy translation of high-level design concepts into tangible and testable artefacts, giving an indication of the direction that the product is heading.
- Paper prototype. A rough, often hand-sketched, drawing of a user interface, used in a usability test to gather feedback. Participants point to locations on the page that they would click, and screens are manually presented to the user based on the interactions they indicate.
- Throw-away prototype. A prototype used to quickly uncover and clarify interface requirements using simple tools, sometimes just paper and pencil. Usually discarded when the final system has been developed.
- Exploratory prototype. A prototype developed to explore or verify requirements.
- Evolutionary prototype. A prototype that is continuously modified and updated in response to feedback from users.
- Horizontal prototype. A prototype that shows a shallow, and possibly wide, view of the system's functionality, but which does not generally support any actual use or interaction.
- Vertical prototype. A prototype that dives into the details of the interface, functionality, or both.
- High-fidelity prototype. A prototype which is quite close to the final product, with lots of detail and a good indication of the final proposed aesthetics and functionality.
- Wireframe. A rough guide for the layout of a website or app, either done with pen and paper or with wireframing software.
- Change control board (CCB). A small group of stakeholders who will make decisions regarding the disposition and treatment of changing requirements.
Roles
- Tester. A stakeholder responsible for assessing the quality of, and identifying defects in, a software application.
Methods
- Solicitation.
- Request for information (RFI). A requirements document issued to solicit vendor input on a proposed process or product. An RFI is used when the issuing organization seeks to compare different alternatives or is uncertain regarding the available options
- Request for proposal (RFP). A requirements document issued when an organization is seeking a formal proposal from vendors. An RFP typically requires that the proposals be submitted following a specific process and using sealed bids which will be evaluated against a formal evaluation methodology.
- Request for quote (RFQ). An informal solicitation of proposals from vendors.
- Testing. The data-gathering technique that is based on taking measures to check the performance and/or reliability of somebody, especially before making agreements, or something, especially before putting it into widespread use or practice.
- Black box test. A test written without regard to how the software is implemented. These tests show only what the expected input and outputs will be.
- User acceptance test. Test cases that users employ to judge whether the delivered system is acceptable. Each acceptance test describes a set of system inputs and expected results.
- Usability test. A user sits in front of your website or app and you have them perform tasks and think out loud while doing so.
- Contextual inquiry. Interviewing users in the location that they use the website or app, in order to understand their tasks and challenges.
- Diary study. Asking users to record their experiences and thoughts about a product or task in a journal over a set period of time.
- Unit testing. A short program fragment written for testing and verifying a piece of code once it is completed. A piece of code either passes or fails the unit test. The unit test (or a group of tests, known as a test suite) is the first level of testing a software development product.
- User research. Observation techniques, task analysis, and other feedback methodologies which are used to focus on understanding user behaviors, needs, and motivations.
- Inspection. A formal type of peer review that utilizes a predefined and documented process, specific participant roles, and the capture of defect and process metrics. See also structured walkthrough.
- Inspection. The data-gathering technique that is based on careful examination of something in order to either learn about its features or check whether its features confirm its specifications.
- Fail-fast. The process of starting work on a task or project, obtaining immediate feedback, and then determining whether to continue working on that task or take a different approach—that is, adapt. If a project is not working, it is best to determine that early on in the process rather than waiting until too much money and time has invested.
Instruments
- Fibonacci sequence. Originally derived in the 12th century by Leonardo Pisano, the Fibonacci Sequence is a mathematical sequence in which each subsequent number is determined by the sum of the two previous numbers, that is: 1, 2, 3, 5, 8, 13, 21… Each interval becomes larger as the numbers increase. The sequence is often used for Story Points, simply because estimates are always less accurate when dealing with epic stories.
- Prototyping tool.
- Axure. A wireframing and interactive prototyping tool, available for both Windows and Mac.
- Balsamiq Mockups. A wireframing and interactive prototyping tool, available for both Windows and Mac.
Results
Practices
The successor lecture is Controlling Quarter.