Difference between revisions of "Business Modeling Quarter"

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(Concepts)
(Concepts)
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===Concepts===
 
===Concepts===
#'''[[Business model]]'''. The core part of one or more [[enterprise strategy|enterprise strategi]]es that suggests how an [[enterprise]] is going to make money in one or more of its [[business]]es. The [[business model]] usually answers two key questions: how the enterprise is going to earn and how it is going to spend in a particular business or a group of them.
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#'''[[Business model]]'''. The core part of one or more [[enterprise strategy|enterprise strategi]]es that suggests how an [[enterprise]] is going to make money in one or more of its [[business]]es. The [[business model]] usually answers two key questions: how the enterprise is going to earn and how it is going to spend in a particular [[business]] or a group of them.
 
#*[[Model]]. An abstraction of reality, a simplified representation of some real-world phenomenon.
 
#*[[Model]]. An abstraction of reality, a simplified representation of some real-world phenomenon.
 
#'''[[Enterprise]]'''. (a) An endeavor undertaken in order to create something or develop somebody, or (b) an undertaking that includes several endeavors and may or may not represent an entire [[business]] or [[organization]]. The ''enterprise'' assumes some level of [[enterprise effort]].
 
#'''[[Enterprise]]'''. (a) An endeavor undertaken in order to create something or develop somebody, or (b) an undertaking that includes several endeavors and may or may not represent an entire [[business]] or [[organization]]. The ''enterprise'' assumes some level of [[enterprise effort]].

Revision as of 14:20, 23 March 2018

Business Modeling Quarter (hereinafter, the Quarter) is the first of four lectures of Operations Quadrivium (hereinafter, the Quadrivium):

The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.


Outline

The predecessor lecture is Feasibility Study Quarter.

Concepts

  1. Business model. The core part of one or more enterprise strategies that suggests how an enterprise is going to make money in one or more of its businesses. The business model usually answers two key questions: how the enterprise is going to earn and how it is going to spend in a particular business or a group of them.
    • Model. An abstraction of reality, a simplified representation of some real-world phenomenon.
  2. Enterprise. (a) An endeavor undertaken in order to create something or develop somebody, or (b) an undertaking that includes several endeavors and may or may not represent an entire business or organization. The enterprise assumes some level of enterprise effort.
    • Legal entity. Any entity such as an legally-adult individual or a corporation to which the law grants property rights and responsibilities. Particularly, the rights include capacity to buy and sell, enter into agreements or contracts, assume obligations, incur and pay debts, sue and be sued, as well as be held responsible for its actions.
    • Business. Either an individual's regular occupation, profession, or trade, or the practice of making one's profit by engaging in commerce.
    • Departmentalization. The basis by which jobs in an enterprise are grouped together.
  3. Value chain. The entire series of organizational work activities that add value to each step from raw materials to finished product.
    • Value. The performance characteristics, features, and attributes, and any other aspects of goods and services for which customers are willing to give up resources.
    • Service profit chain. The service sequence from employees to customers to profit.
    • Technology. The way in which an organization transfers its inputs into outputs.
    • Cloud computing. Refers to storing and accessing data on the Internet rather than a computer's hard drive or a company's network.
    • Internet of things. Allows everyday "things" to generate and store and share data across the Internet.
    • Sharing economy. Business arrangements that are based on people sharing something they own or providing a service for a fee.
  4. Enterprise strategy. A strategy that determines the behavior of the enterprise. This strategy defines the enterprise portfolio, its business models and may or may not include related competitive strategies.
  5. Competitive strategy. A formulated strategy for how a strategic business unit is going to compete. This formulation usually states which one of four types of competitive strategies the strategic business unit is going to pursue, what it considers as its competitive advantage or advantages, and may or may not include (a) what products, (c) resulted from what production, (d) at what price, (e) using what presentation and promotion, (f) on what market or markets with regard to the region or regions and/or segment or segments of customers, (g) with what front-end office personnel, (h) with what level of enterprise's support this enterprise is going to offer, as well as (i) what financial results and/or competitors' actions would trigger what changes in those decisions. Rarely, a mature enterprise formulates just one competitive strategy; usually, there are several competitive strategies in the enterprise portfolio since different strategic business units are supposed to have their own competitive strategies.
  6. Strategic plan. A plan that applies to the entire enterprise, formalizes its enterprise strategy, and establishes the enterprise's overall goals.
    • Strategy. The plan for how the organization will do what it's in business to do, how it will compete successfully, and how it will attract and satisfy its customers in order to achieve its goals.
    • Strategic flexibility. The ability to recognize major external changes, to quickly commit resources, and to recognize when a strategic decision was a mistake.

Instruments

  1. Business Model Canvas.

The successor lecture is Chief Execution Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also