Difference between revisions of "Market exchangeable"

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===Information===
 
===Information===
Information is essentially what books, schools, and universities produce, market, and
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:*Content of books;
distribute at a price to parents, students, and communities. Firms make business decisions using information
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:*Knowledge that schools and universities distribute;
supplied by organizations like Thomson Reuters: “We combine industry expertise with innovative technology
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:*Production of media companies such as Thomson Reuters.
to deliver critical information to leading decision makers in the financial, legal, tax and accounting, healthcare,
 
science and media markets, powered by the world’s most trusted news organization.
 
  
 
===Ideas===
 
===Ideas===

Revision as of 23:09, 2 June 2021

A marketable (alternatively known as a marketable product or, simply, product; the marketable that has already been marketed is also called a marketed entity) is the component of market offerings that reacting customers perceive as valuable to be entitled to, to consume, to donate to, to earn, to hire, to own, and/or to trust to. These market offerings may increase or decrease the value of this marketable.


Trivia

Definitions

According to Marketing Management by Keller and Kotler (15th edition),
Product. Anything that can be offered to a market to satisfy a want or need, including physical goods, services, experiences, events, person, places, properties, organizations, information, and ideas.
According to Managing Quality by Foster (6th edition),
Product. A tangible good that is produced for a customer.
According to Cost Accounting by Horngren, Datar, Rajan (14th edition),
Product. Any output that has a positive total sales value (or an output that enables an organization to avoid incurring costs).
According to the Marketing Communications by Fill (5th edition),
Product. Anything that is capable of satisfying customer needs.
According to the ITIL Foundation 4e by Axelos,
Product. A configuration of an organization's resources designed to offer value for a consumer.

Benefit vs product

Frequently, marketables are called products and, sometimes, benefits. Although those three terms have a few interrelationships, their meanings are different.
Literally, product is anything that is produced. This term, product, has a wide range of applications:
In the overwhelming majority of cases, a marketable is a product; however, few marketables such as pets are not produced in some humanly-organized process and, literally, cannot be referred as products.
Similarly, marketables tend to represent benefits, but benefits are not necessarily marketables.

Classifications

Earned vs made vs purchased

With regard to its origin, a marketable can be one of the following:
  1. Earned entity, which is not just a work product and cannot be sold itself, but is a not-for-sale source of the items that can be sold. These sources include communities, publicly-owned locations, governments, and people.
  2. Purchased item available for hire and/or sale.
  3. Work product or produced marketable, which is made as a solution or component of a solution that is the primary result of a project or operations. In other words, a produced marketable is an article or substance that is produced and refined for sale.

Final vs intermediate

With regard to its users, a marketable can be one of the following:
  1. Final marketable.
  2. Intermediate marketable.

For-sale vs not-for-sale

With regard to its nature, a marketable can be one of the following:
  1. For-sale
  2. Not-for-sale, which is anything that is not (such as publicly-owned locations or places) and/or cannot (such as communities, governments, police, military, and persons) be private properties.

Intangible vs tangible

With regard to its nature, a marketable can be one of the following:
  1. Intangible, which is something identifiable, but not tangible such as concepts, data, enterprises, events, experiences, ideas, information, labor, marketable permits, marketable securities and investment products, patent, resource time, services, software, and any other non-physical property.
  2. Tangible, which is a physical good such as animals, buildings, hardware, land, produce, durable physical goods (durables), non-durable physical goods (consumables), and any other physical property.

Components

By the sought response, marketables include one or more of six components.

Access permissions

Main wikipage: Access permission
Any authorization to use one's property without changing its ownership that its authority or owner offers on the market. Access permissions include licenses, lodging, marketable permits, and temporary accesses.

Enabling supports

Main wikipage: Enabling support
The work products that are offered on the market to change capacities of benefited entities. Enabling supports include customer supports, group statuses, information, market values, rank positions, as well as professional credentials including work-related knowledge, skills, and professional abilities.

For-hire work

Main wikipage: For-hire work
Any work that its trader offers on the market. For-hire work includes labor and any services that represent one's performances on behalf of another entity.

For-sale properties

Main wikipage: For-sale property
Any property that is offered on the market for sale. For-sale properties may be animals, financial products, foods, intellectual properties, investment products, marketable securities, patents, and physical goods.

Sought patronages

Main wikipage: Sought patronage
Anything that can be offered on the market to be patronized. Patronage seekers may include businesses, cause solutions, communities, enterprises, events, experiences, governments, groups, ideas, locations, and not-for-profits.

Trust appealers

Main wikipage: Trust appealer
Anything that can be offered on the market to be trusted. Trust appealers include concepts, organizations, persons, persuasive communications, and religions.

Common entities

According to Marketing Management by Keller and Kotler (15th edition),

Marketers market 10 main types of entities: goods, services, events, experiences, persons, places, properties, organizations, information, and ideas.

Goods

  • Food products;
  • Cars;
  • Refrigerators;
  • Televisions;
  • Machines.

Services

  • Work of airlines;
  • Work of hotels;
  • Car rentals;
  • Work of barbers and beauticians;
  • Work of maintenance and repair people;
  • Work of accountants, bankers, lawyers, engineers, doctors, software programmers, and management consultants.

Mixes of goods and services

  • Fast-food meals.

Events

  • Trade shows;
  • Artistic performances;
  • Company anniversaries;
  • Global sporting events such as the Olympics and the World Cup;
  • Local events such as craft fairs, bookstore readings, and farmer's markets.

Experiences

  • Visits to a fairy kingdom, a pirate ship, or a haunted house at Walt Disney World’s Magic Kingdom;
  • Baseball camp with retired baseball greats;
  • Rock and roll fantasy camp;
  • Climb up of Mount Everest.

Persons

Management consultant Tom Peters has advised each person to become a "brand."
  • Artists, musicians, CEOs, physicians, high-profile lawyers and financiers, and other professionals;
  • Athletes like NFL quarterback Peyton Manning;
  • Entertainers such as talk show veteran Oprah Winfrey and rock and roll legends The Rolling Stones;

Places

  • Cities like Las Vegas, states, regions, and nations that attract tourists, residents, factories, and company headquarters;

Properties

  • Real properties (real estate);
  • Financial properties (stocks and bonds).

Organizations

  • Museums, performing arts organizations, corporations, and nonprofits.

Information

  • Content of books;
  • Knowledge that schools and universities distribute;
  • Production of media companies such as Thomson Reuters.

Ideas

Every market offering includes a basic idea. Charles Revson of Revlon once observed: “In the factory we make cosmetics; in the drugstore we sell hope.” Products and services are platforms for delivering some idea or benefit. Social marketers promote such ideas as “Friends Don’t Let Friends Drive Drunk” and “A Mind Is a Terrible Thing to Waste.”

Features

Related lectures