Difference between revisions of "Experiential Studies"

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[[Experiential Studies]] (hereinafter, the ''Lectio'') is the second [[lectio|lesson part]] of the '''[[Educational Methods]]''' [[lesson]] that introduces its participants to [[educational method]]s and related topics.
 
[[Experiential Studies]] (hereinafter, the ''Lectio'') is the second [[lectio|lesson part]] of the '''[[Educational Methods]]''' [[lesson]] that introduces its participants to [[educational method]]s and related topics.
  
[[File:Educaship-pipeline.png|400px|thumb|[[WorldOpp Pipeline]]]]This ''lesson'' belongs to the [[Introduction to Education]] session of the [[CNM Cyber Orientation]]. The ''Orientation'' is the second stage of the [[WorldOpp Pipeline]].
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[[File:Educaship-pipeline.png|400px|thumb|[[WorldOpp Pipeline]]]]This ''lesson'' belongs to the [[Introduction to Education]] session of [[EmployableU Concepts]].
  
  
 
==Content==
 
==Content==
 
The predecessor [[lectio]] is [[Cognitive Studies]].
 
The predecessor [[lectio]] is [[Cognitive Studies]].
 
===Key terms===
 
:'''[[Experiential learning]]''' ([[experiential learning|activity-based learning]], [[Experiential learning|learning by doing]], [[Experiential learning|learning through play]]). Any [[educational method]] that is based on both direct experience and cognitive reflection on that experience. Those methods may include a wide range of techniques from [[observation]]s to [[experiment]]s and [[heuristic]]s, but the following consideration of what was observed and what can be learned is the key. That methodology may also be defined as ''learning through reflection on doing''.<div style="background-color:#efefef; padding: 5px; margin: 15px;">
 
:*'''[[Project-based learning]]''' ([[problem-based learning]]). An [[educational method]] that is based on experiential working on real-world projects related to the subject of learning.
 
:*'''[[Exploratory research]]'''. An [[educational method]] that is based on completing one or more researches that relate to the subject of learning, but which procedure cannot be fully prescribed and which results cannot be completely estimated.
 
:*'''[[Learning through failure]]'''. A [[heuristic]] to utilize experience for learning.
 
:*'''[[Case-based learning]]'''. An [[educational method]] that is based on usage of decision-forcing cases to put students in the role of people who were faced with difficult decisions at some point in the past. In sharp contrast to many other [[educational method]]s, the [[case method]] requires that instructors refrain from providing their own opinions about the decisions in question. At the same time, instructor's feedback may be provided during the following [[debriefing]] or a [[lessons learned]] session.</div>
 
  
 
===Script===
 
===Script===
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:The [[Harvard Law School]] originated and the [[Harvard Law School]] advanced the [[case-based learning]]. This ''method'' is based on usage of decision-forcing cases to put students in the role of people who were faced with difficult decisions at some point in the past. In sharp contrast to many other [[educational method]]s, the [[case method]] requires that instructors refrain from providing their own opinions about the decisions in question. At the same time, instructor's feedback may be provided during the following [[debriefing]] or a [[lessons learned]] session.
 
:The [[Harvard Law School]] originated and the [[Harvard Law School]] advanced the [[case-based learning]]. This ''method'' is based on usage of decision-forcing cases to put students in the role of people who were faced with difficult decisions at some point in the past. In sharp contrast to many other [[educational method]]s, the [[case method]] requires that instructors refrain from providing their own opinions about the decisions in question. At the same time, instructor's feedback may be provided during the following [[debriefing]] or a [[lessons learned]] session.
  
:When it comes to [[information technology]], [[CNM Next Apps]] are primary tools for the ''experiential studies'' within [[CNM Cyber]]. These ''apps'' are hosted at the [[CNM Cloud Next]], which serve as a playground for those learners, who take corresponding courses at [[CNM Cert]]. The [[CNM Action Suite]] offers the ''experiential learning'' tools for those learners who are not specialize in ''information technology''.
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:When it comes to [[information technology]], [[CNM Next Apps]] are primary tools for the ''experiential studies'' within [[CNMCyber]]. These ''apps'' are hosted at the [[CNM Lab Farm]], which serve as a playground for those learners, who take corresponding courses at [[CNM Cert]]. The [[CNM Action Suite]] offers the ''experiential learning'' tools for those learners who are not specialize in ''information technology''.
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===Key terms===
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:[[Experiential learning]] ([[experiential learning|activity-based learning]], [[Experiential learning|learning by doing]], [[Experiential learning|learning through play]]), [[learning by making]] ([[project-based learning]], [[problem-based learning]]), [[exploratory research]], [[learning through failure]], [[case-based learning]]
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===Closing===
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:Is the [[concept]] of [[experiential learning]] explained well? --Yes/No/I'm not sure
  
 
'''[[Environments for Study]]''' is the successor [[lectio]].
 
'''[[Environments for Study]]''' is the successor [[lectio]].

Latest revision as of 20:54, 29 October 2023

Experiential Studies (hereinafter, the Lectio) is the second lesson part of the Educational Methods lesson that introduces its participants to educational methods and related topics.

This lesson belongs to the Introduction to Education session of EmployableU Concepts.


Content

The predecessor lectio is Cognitive Studies.

Script

Experiential learning is an educational method that is based on both direct experience and cognitive reflection on that experience. Those methods may include a wide range of techniques from observations to experiments and heuristics, but the following consideration of what was observed and what can be learned is the key. That methodology may also be defined as learning through reflection on doing. Other names include activity-based learning, learning by doing, and so on.
Project-based learning encompasses working on real-world projects related to the subject of learning.
Exploratory research encloses completing one or more researches that relate to the subject of learning, but which procedure cannot be fully prescribed and which results cannot be completely estimated.
Learning through failure is a heuristic to utilize experience for learning.
The Harvard Law School originated and the Harvard Law School advanced the case-based learning. This method is based on usage of decision-forcing cases to put students in the role of people who were faced with difficult decisions at some point in the past. In sharp contrast to many other educational methods, the case method requires that instructors refrain from providing their own opinions about the decisions in question. At the same time, instructor's feedback may be provided during the following debriefing or a lessons learned session.
When it comes to information technology, CNM Next Apps are primary tools for the experiential studies within CNMCyber. These apps are hosted at the CNM Lab Farm, which serve as a playground for those learners, who take corresponding courses at CNM Cert. The CNM Action Suite offers the experiential learning tools for those learners who are not specialize in information technology.

Key terms

Experiential learning (activity-based learning, learning by doing, learning through play), learning by making (project-based learning, problem-based learning), exploratory research, learning through failure, case-based learning

Closing

Is the concept of experiential learning explained well? --Yes/No/I'm not sure

Environments for Study is the successor lectio.

Questions

Placement entrance exam