Difference between revisions of "Workforce Arrangements Quarter"
(→Instruments) |
(→Concepts) |
||
Line 10: | Line 10: | ||
===Concepts=== | ===Concepts=== | ||
− | #'''[[Workgroup design]]'''. | + | #'''[[Workgroup design]]'''. Purpose, planning, or intention that exists or is thought to exist behind a [[workgroup]]. |
#*[[Organizational behavior]]. A field of study that investigates the impact individuals, groups, and structure have on behavior within [[organization]]s, for the purpose of applying such knowledge toward improving an organization's [[effectiveness]]. | #*[[Organizational behavior]]. A field of study that investigates the impact individuals, groups, and structure have on behavior within [[organization]]s, for the purpose of applying such knowledge toward improving an organization's [[effectiveness]]. | ||
#'''[[Groupthink]]'''. (1) A phenomenon in which the norm for consensus overrides the realistic appraisal of alternative courses of action; (2) A situation in which a group exerts extensive pressure on an individual to align her or his opinion with others; (3) An aggregate of opinions of various group members. | #'''[[Groupthink]]'''. (1) A phenomenon in which the norm for consensus overrides the realistic appraisal of alternative courses of action; (2) A situation in which a group exerts extensive pressure on an individual to align her or his opinion with others; (3) An aggregate of opinions of various group members. |
Revision as of 09:49, 25 April 2018
Workgroup Design Quarter (hereinafter, the Quarter) is the third of four lectures of Team Quadrivium (hereinafter, the Quadrivium):
- The Quarter is designed to introduce its learners to enterprise discovery, or, in other words, to concepts related to obtaining data needed to administer the enterprise effort; and
- The Quadrivium examines concepts of administering various types of enterprises known as enterprise administration as a whole.
The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.
Contents
Outline
The predecessor lecture is Business Intelligence Quarter.
Concepts
- Workgroup design. Purpose, planning, or intention that exists or is thought to exist behind a workgroup.
- Organizational behavior. A field of study that investigates the impact individuals, groups, and structure have on behavior within organizations, for the purpose of applying such knowledge toward improving an organization's effectiveness.
- Groupthink. (1) A phenomenon in which the norm for consensus overrides the realistic appraisal of alternative courses of action; (2) A situation in which a group exerts extensive pressure on an individual to align her or his opinion with others; (3) An aggregate of opinions of various group members.
- Conformity. The adjustment of one's behavior to align with the norms of the group.
- Hawthorne Studies. A series of studies during the 1920s and 1930s that provided new insights into individual and group behavior.
- Groupshift. A change between a group's decision and individual decision that a member within the group would make; the shift can be toward either conservatism or greater risk but it generally is toward a more extreme version of the group's original position.
- Stereotype threat. The degree to which we internally agree with the generally negative stereotyped perceptions of our groups.
- Group functioning. The quantity and quality of a group's work output.
- Social loafing. The tendency for individuals to expend less effort when working collectively than when working individually.
- Workgroup. A group that interacts primarily to share information and to make decisions to help each group member perform within his or her area of responsibility.
- Group decision-making. Decision making made by a group as opposed to individual decision-making.
- Employee empowerment. Giving employees more authority (power) to make decisions.
- Decentralization. The degree to which lower-level employees provide input or actually make decisions.
- Centralization. The degree to which decision making is concentrated at a single point, usually at upper levels, in an organization.
- Workteam. (1) A group whose members work intensely on a specific, common goal using their positive synergy, individual and mutual accountability, and complementary skills; (2) A group whose individual efforts result in performance that is greater than the sum of the individual inputs.
- Self-managed workteam. (1) A workteam that operates without a manager and is responsible for a complete work process or segment; (2) A workteam usually of 10 to 15 people who take on responsibilities of their former supervisors.
- Virtual team. A workteam that uses computer technology to link physically dispersed members in order to achieve a common goal.
- Problem-solving team. A workteam usually of 5 to 12 employees from the same department of functional area who meet often for a few hours each week to discuss ways of improving work activities or solve specific problems such as quality, efficiency, and the work environment.
- Cross-functional team. A workteam composed of employees from about the same hierarchical level, but from different work areas, who come together to accomplish a task.
- Multiteam system. A collection of two or more interdependent teams that share a superordinate goal; a team of teams.
- Team building. High interaction among team members to increase trust and openness.
- Pair working. A scenario where two team members share a single workstation and work together to develop a single feature.
- Swarming. Mutual work of team members with appropriate skills work together to complete a task that a team member is having trouble completing on his or her own.
- Team efficacy. A team's collective belief that they can succeed at their tasks.
- Team identity. A team member's affinity for and sense of belongingness to his or her team.
- Team characteristic.
- Reflexivity. A team characteristic of reflecting on and adjusting the master plan when necessary.
- Mental model. Team members' knowledge and beliefs about how the work gets done by the team.
- Job design. The way tasks are combined to form complete jobs.
- Job design. The way the elements in a job are organized.
- Proactive perspective of work design. An approach to job design in which employees take the initiative to change how their work is performed.
- Relational job design. Constructing jobs so employees see the positive difference they can make in the lives of others directly through their network.
- Relational perspective of work design. An approach to job design that focuses on how people's tasks and jobs are increasingly based on social relationships.
- Job characteristics model. A framework for analyzing and designing jobs that identifies five primary core job dimensions, their interrelationships, and their impact on outcomes.
- Job characteristics model. A model that proposes that any job can be described in terms of five core job dimensions: skill variety, task identity, task significance, autonomy, and feedback.
- Job depth. The degree of control employees have over their work.
- Job score. The number of different tasks required in a job and the frequency with which those tasks are repeated.
- Autonomy. The degree to which a job provides substantial freedom and discretion to the individual in scheduling the work and in determining the procedures to be used in carrying it out.
- Autonomy. The degree to which a job provides substantial freedom, independence, and discretion to the individual in scheduling work and determining the procedures to be used in carrying it out.
- Formalization. The degree to which jobs within an organization are standardized and/or the extent to which employee behavior is guided by rules and procedures.
- High-involvement work practice. Work practice designed to elicit greater input or involvement from workers in order to lead to both high individual and high organizational performance.
- Job involvement. The degree to which a person identifies with a job, actively participates in it, and considers performance important to self-worth.
- Job involvement. The degree to which an employee identifies with her or his job, actively participates in it, and considers her or his job performance to be important self-worth.
- Personality-job fit theory. A theory that identifies six personality types and proposes that the fit between personality type and occupational environment determines satisfaction and turnover.
- Person-organization fit. A theory that people are attracted to and selected by organizations that match their values, and leave when there is not compatibility.
- Work specialization. Dividing work activities into separate job tasks.
- Work specialization. The degree to which tasks in an organization are subdivided into separate jobs.
Methods
- Group decision-making technique. An established procedure for making decisions by a group.
- Nominal group technique. A group decision-making technique in which individual members meet face to face to pool their judgments in a systematic but independent fashion.
- Thumb vote. A quick pulse to get a sense of where the team are in terms of commitment, or agreement on a decision, etc. thumb up generally means agree, yes, or good, and thumb down disagree, no or bad; the analog version of this allows the thumb to be anywhere on the half circle to indicate differing degrees of agreeability.
- Survey feedback. The use of questionnaires to identify discrepancies among member perceptions; discussion follows, and remedies are suggested.
- Delphi method. A method of group decision-making and forecasting that involves successively collating the judgments of experts.
Instruments
- Material symbol. What conveys to employees who is important, the degree of egalitarianism top management desires, and the kinds of behavior that are appropriate.
- Group decision tool. A tangible or software implement used to make decisions by a group.
- Unanimity (or consensus). A group decision tool that makes a decision when every participant of the group agrees on a single action. An example of reaching unanimity is the Delphi technique wherein a selective group of experts answer questionnaires and give feedback on the responses of each round of gathering requirements.
- Majority. A group decision tool that makes a decision when it is chosen by more than a half of the group participants. To avoid a tie, it is important to have an uneven number of participants during the group decision making.
- Plurality. A group decision tool that makes a decision when it is chosen by the largest block of the group. This is used when there are more than two options being nominated upon.
- Dictatorship. A group decision tool that makes a decision when it is made only by one individual -- usually the leader -- for the entire group.
- Open workplace. Workplace with few physical barriers and enclosures.
Practices
The successor lecture is Workteam Leadership Quarter.