Careerprise Employment

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Revision as of 02:15, 2 January 2019 by Gary (talk | contribs) (In-house employment)
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WorldOpp Employment (alternatively known as WorldOpp apprenticeship and WorldOpp Fellowship; hereinafter, the Employment) is the process in which graduates from WorldOpp Bootcamp start out as apprentices working part-time for WorldOpp Fellow Staff, later become full-time employees, and finally move to independent work for their own companies and/or other employers.

Education is another vital part of the Employment. At this stage, however, no single curriculum exists; learning plans are crafted for every WorldOpp fellow individually.

The Employment is the final stage of WorldOpp Pipeline.


Curriculum

When the fellows get fully employed, they can still receive accounting, administrative, financial, legal, managerial, marketing, and technology support.

For accountants

For business analysts

For executive administrators

For information technologists

For project managers

These fellows are employees of local companies that support the programme. Their compensation depends on the employer's payroll schedule; however, the fellows often receive some portion of what skilled workers are paid. Traditionally, the fellows are placed in project manager, business analyst, Scrum master, product owner, and tech lead jobs.

In addition, you will be supported administratively, financially, legally, managerially, and technologically as long as you are in the program.

Stages

In-house employment

What is a combination of training and work?
It depends on many factors. The combination of formal training and work for WorldOpp fellows can be expressed by the following table:
Work weekWorldOpp weekActivitiesStudent hoursWork hours
 1WorldOpp Orientation, WorldOpp Placement SeminarNot defined0
2‑6WorldOpp Bootcamp40
7WorldOpp Employment: (a) 279 hours of relevant training and (b) 81 hours of work as a business analyst, account manager, and/or partner liaison355
8346
9337
10328
11319
123010
132911
142812
152713
16WorldOpp Employment: (a) 80 hours of work as a systems engineer, solution architect, and/or information architect and (b) 120 hours of relevant training2614
172515
182416
192317
202218
21WorldOpp Employment: (a) 82 hours of work as a product designer, product owner, and/or content manager and (b) 78 hours of relevant training2119
222020
231921
241822
25WorldOpp Employment: (a) 72 hours of work as a UX designer, usability analyst, and/or graphic designer and (b) 48 hours of relevant training1723
261624
271525
28WorldOpp Employment: (a) 81 hours of work as a procurement manager, contracts administrator, and/or business buyer and (b) 39 hours of relevant training1426
291327
301228
31WorldOpp Employment: (a) 90 hours of work as a project manager, team lead, and/or Scrum Master and (b) 30 hours of relevant training1129
321030
33931
34WorldOpp Employment: (a) 65 hours of work as a configuration manager, DevOps engineer and (b) 15 hours of relevant training832
35733
36WorldOpp Employment: (a) 69 hours of work as a business administrator and/or functional manager and (b) 11 hours of relevant training634
37535
38 and furtherIndividualized activities within WorldOpp Employment

Assisted employment

Independent employment

Related coursework