Difference between revisions of "Business Modeling Quarter"

From CNM Wiki
Jump to: navigation, search
(Outline)
(Outline)
Line 19: Line 19:
 
#*#[[Importing]]. Acquiring products made abroad and selling them domestically.
 
#*#[[Importing]]. Acquiring products made abroad and selling them domestically.
 
#*[[Differentiation strategy]].  
 
#*[[Differentiation strategy]].  
 +
#*#[[Innovation]]. Taking [[change idea]]s and turning them into new products, product features, production methods, pricing strategies, and ways of [[enterprise administration]].
 +
#*#[[Disruptive innovation]]. [[Innovation]]s in products, services, or processes that radically change an industry's rules of the game.
 +
#*[[Focus strategy]].
 
#*#[[Service organization]]. An organization that produces nonphysical products in the form of services.
 
#*#[[Service organization]]. An organization that produces nonphysical products in the form of services.
#*[[Focus strategy]].
 
 
#*[[Competitive advantage]]. What sets an organization apart; its distinctive edge.
 
#*[[Competitive advantage]]. What sets an organization apart; its distinctive edge.
 
#'''[[Value chain]]'''. The entire series of organizational work activities that add value to each step from raw materials to finished product.
 
#'''[[Value chain]]'''. The entire series of organizational work activities that add value to each step from raw materials to finished product.
Line 26: Line 28:
 
#*[[Service profit chain]]. The service sequence from employees to customers to profit.
 
#*[[Service profit chain]]. The service sequence from employees to customers to profit.
 
#*[[Technology]]. The way in which an [[organization]] transfers its [[input]]s into [[output]]s.
 
#*[[Technology]]. The way in which an [[organization]] transfers its [[input]]s into [[output]]s.
#'''[[Business Model Canvas]].
+
#*[[Cloud computing]]. Refers to storing and accessing data on the Internet rather than a computer's hard drive or a company's network.
 
+
#*[[Sharing economy]]. Business arrangements that are based on people sharing something they own or providing a service for a fee.
 +
#'''[[Business Model Canvas]]'''.
 +
#'''[[Corporate strategy]]'''. An organizational strategy that determines what businesses a company is in or wants to be in, and what it wants to do with those businesses.
 +
#*[[Growth strategy]]. A [[corporate strategy]] that's used when an organization wants to expand the number of markets served or products offered, either through its current business(es) or through new business(es).
 +
#*[[Innovation strategy]]. A strategy that emphasizes the introduction of major new products and services.
 +
#*[[Stability strategy]]. A [[corporate strategy]] in which an organization continues to do what it is currently doing.
 
#*[[Cost-minimization strategy]]. A strategy that emphasizes tight cost controls, avoidance of unnecessary innovation or marketing expenses, and price cutting.
 
#*[[Cost-minimization strategy]]. A strategy that emphasizes tight cost controls, avoidance of unnecessary innovation or marketing expenses, and price cutting.
 
+
#*[[Imitation strategy]]. A strategy that seeks to move into new products or new markets only after their viability has already been proven.
 
+
#*[[Renewal strategy]]. A [[corporate strategy]] designed to address declining performance.
 
+
#*[[Functional strategy]]. A strategy used by an organization's various functional departments to support the competitive strategy.
 
 
  
 
*[[Statement of work]] (SOW). A narrative description of products or services to be supplied under contract.
 
*[[Statement of work]] (SOW). A narrative description of products or services to be supplied under contract.
  
 
*[[Disruptive innovation]]. [[Innovation]]s in products, services, or processes that radically change an industry's rules of the game.
 
 
*[[Forecast]]. Prediction of outcome.
 
*[[Forecast]]. Prediction of outcome.
*[[Functional strategy]]. A strategy used by an organization's various functional departments to support the competitive strategy.
 
 
*[[Open workplace]]. Workplace with few physical barriers and enclosures.
 
*[[Open workplace]]. Workplace with few physical barriers and enclosures.
*[[Cloud computing]]. Refers to storing and accessing data on the Internet rather than a computer's hard drive or a company's network.
 
*[[Corporate strategy]]. An organizational strategy that determines what businesses a company is in or wants to be in, and what it wants to do with those businesses.
 
*[[Growth strategy]]. A [[corporate strategy]] that's used when an organization wants to expand the number of markets served or products offered, either through its current business(es) or through new business(es).
 
 
*[[Harvesting]]. Exiting a venture when an entrepreneur hopes to capitalize financially on the investment in the future.
 
*[[Harvesting]]. Exiting a venture when an entrepreneur hopes to capitalize financially on the investment in the future.
*[[Imitation strategy]]. A strategy that seeks to move into new products or new markets only after their viability has already been proven.
 
 
*[[Incremental budgeting]]. Process starting with the current budget from which managers decide whether they need additional resources and the justification for requesting it.
 
*[[Incremental budgeting]]. Process starting with the current budget from which managers decide whether they need additional resources and the justification for requesting it.
*[[Innovation strategy]]. A strategy that emphasizes the introduction of major new products and services.
 
*[[Innovation]]. A new idea applied to initiating or improving a product, process, or service.
 
*[[Innovation]]. Taking creative ideas and turning them into useful products or work methods.
 
 
*[[Input]]. A variable that leads to [[process]]es.
 
*[[Input]]. A variable that leads to [[process]]es.
 
*[[Internet of things]]. Allows everyday "things" to generate and store and share data across the Internet.
 
*[[Internet of things]]. Allows everyday "things" to generate and store and share data across the Internet.
Line 55: Line 51:
 
*[[Linear programming]]. A mathematical technique that solves resource allocation problems.
 
*[[Linear programming]]. A mathematical technique that solves resource allocation problems.
 
*[[Policy]]. A guideline for making decisions.
 
*[[Policy]]. A guideline for making decisions.
*[[Renewal strategy]]. A [[corporate strategy]] designed to address declining performance.
 
*[[Stability strategy]]. A [[corporate strategy]] in which an organization continues to do what it is currently doing.
 
 
*[[Strategic flexibility]]. The ability to recognize major external changes, to quickly commit resources, and to recognize when a strategic decision was a mistake.
 
*[[Strategic flexibility]]. The ability to recognize major external changes, to quickly commit resources, and to recognize when a strategic decision was a mistake.
 
*[[Strategy]]. The plan for how the organization will do what it's in business to do, how it will compete successfully, and how it will attract and satisfy its customers in order to achieve its goals.
 
*[[Strategy]]. The plan for how the organization will do what it's in business to do, how it will compete successfully, and how it will attract and satisfy its customers in order to achieve its goals.
Line 63: Line 57:
 
*[[Vision]]. A long-term strategy for attaining a goal or goals.
 
*[[Vision]]. A long-term strategy for attaining a goal or goals.
 
*[[Scenario]]. A consistent view of what the future is likely to be.
 
*[[Scenario]]. A consistent view of what the future is likely to be.
*[[Sharing economy]]. Business arrangements that are based on people sharing something they own or providing a service for a fee.
 
  
 
''The successor lecture is [[Chief Execution Quarter]].''
 
''The successor lecture is [[Chief Execution Quarter]].''

Revision as of 20:16, 22 March 2018

Business Modeling Quarter (hereinafter, the Quarter) is the first of four lectures of Operations Quadrivium (hereinafter, the Quadrivium):

The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.


Outline

The predecessor lecture is Feasibility Study Quarter.

  1. Business model. The part of one or more business strategies that suggests how an enterprise is going to make money in one or more of its businesses. The business model usually answers two key questions: how the enterprise is going to earn money and how it is going to spend.
    • Model. An abstraction of reality, a simplified representation of some real-world phenomenon.
  2. Competitive strategy. A corporate strategy for how an organization will compete in one or more of its businesses.
  3. Value chain. The entire series of organizational work activities that add value to each step from raw materials to finished product.
    • Value. The performance characteristics, features, and attributes, and any other aspects of goods and services for which customers are willing to give up resources.
    • Service profit chain. The service sequence from employees to customers to profit.
    • Technology. The way in which an organization transfers its inputs into outputs.
    • Cloud computing. Refers to storing and accessing data on the Internet rather than a computer's hard drive or a company's network.
    • Sharing economy. Business arrangements that are based on people sharing something they own or providing a service for a fee.
  4. Business Model Canvas.
  5. Corporate strategy. An organizational strategy that determines what businesses a company is in or wants to be in, and what it wants to do with those businesses.
  • Statement of work (SOW). A narrative description of products or services to be supplied under contract.
  • Forecast. Prediction of outcome.
  • Open workplace. Workplace with few physical barriers and enclosures.
  • Harvesting. Exiting a venture when an entrepreneur hopes to capitalize financially on the investment in the future.
  • Incremental budgeting. Process starting with the current budget from which managers decide whether they need additional resources and the justification for requesting it.
  • Input. A variable that leads to processes.
  • Internet of things. Allows everyday "things" to generate and store and share data across the Internet.
  • Learning. Any relatively permanent change in behavior that occurs as a result of experience.
  • Linear programming. A mathematical technique that solves resource allocation problems.
  • Policy. A guideline for making decisions.
  • Strategic flexibility. The ability to recognize major external changes, to quickly commit resources, and to recognize when a strategic decision was a mistake.
  • Strategy. The plan for how the organization will do what it's in business to do, how it will compete successfully, and how it will attract and satisfy its customers in order to achieve its goals.
  • Strategic plan. A plan that applies to the entire organization and establishes the organization's overall goals.
  • Vision statement. A formal articulation of an organization's vision or mission.
  • Vision. A long-term strategy for attaining a goal or goals.
  • Scenario. A consistent view of what the future is likely to be.

The successor lecture is Chief Execution Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also