Difference between revisions of "Individual Decisions Quarter"

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[[Human Decisions Quarter]] (hereinafter, the ''Quarter'') is the first of four lectures of [[Operations Quadrivium]] (hereinafter, the ''Quadrivium''):
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[[Individual Decisions Quarter]] (hereinafter, the ''Quarter'') is a lecture introducing the learners to [[individuals design]]s primarily through key topics related to [[individual decision-making]]. The ''Quarter'' is the third of four lectures of [[Individuals Quadrivium]], which is the fourth of seven modules of '''[[Septem Artes Administrativi]]''' (hereinafter, the ''Course''). The ''Course'' is designed to introduce the learners to general concepts in [[business administration]], [[management]], and [[organizational behavior]].
*The ''Quarter'' is designed to introduce its learners to [[enterprise discovery]], or, in other words, to concepts related to obtaining data needed to administer the [[enterprise effort]]; and
 
*The ''Quadrivium'' examines concepts of administering various types of enterprises known as [[enterprise administration]] as a whole.
 
 
 
The ''Quadrivium'' is the first of seven modules of [[Septem Artes Administrativi]], which is a course designed to introduce its learners to general concepts in [[business administration]], [[management]], and [[organizational behavior]].
 
  
  
 
==Outline==
 
==Outline==
''The predecessor lecture is [[Human Motivations Quarter]].''
+
''[[Human Motivations Quarter]] is the predecessor lecture.  In the [[enterprise envisioning]] series, the previous lecture is [[Effort Engineering Quarter]].''
  
 
===Concepts===
 
===Concepts===
#'''[[Decision]]'''. A choice among two or more alternatives.
+
#'''[[Decision]]'''. A choice made from among two or more alternatives.
#*[[Decision]]. A choice made from among two or more alternatives.
+
#*[[Programmed decision]]. Any [[decision]] to follow a [[policy]], [[operative rule]], another [[regulation]], or to routinely repeat one's previous decision that has been made while handling a similarly [[structured task]].
#*[[Programmed decision]]. A repetitive [[decision]] that can be handled by a routine approach.
+
#*[[Non-programmed decision]] ([[Non-programmed decision|creative decision]]). A unique and nonrecurring [[decision]] that requires a custom-made [[solution]].
#*[[Nonprogrammed decision]]. A unique and nonrecurring [[decision]] that requires a custom-made solution.
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#'''[[Decision-making]]'''. The action or process of making [[non-programmed decision]]s; [[creative behavior]] resulted in a new [[decision]].
#'''[[Policy]]'''. A guideline for making decisions.
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#*[[Individual decision-making]]. [[Decision-making]] made by an individual as opposed to [[group decision-making]].
#*[[Operative rule]](s). The business rules an organization chooses to enforce as a matter of policy. They are intended to guide the actions of people working within the business. They may oblige people to take certain actions, prevent people from taking actions, or prescribe the conditions under which an action may be taken.
+
#*[[File:Decision.png|400px|thumb|right|[[Decision-making approach]]]][[Decision-making approach]]. A particular manner of taking preliminary steps toward making a [[decision]].
#'''[[Decision making]]'''.  
+
#'''[[Intuitive decision-making]]'''. Unconscious [[decision-making]] on the basis of distilled experience, feelings, and accumulated judgment.
#*[[Intuition]]. An instinctive feeling not necessarily supported by research.
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#*[[File:Intuition.png|400px|thumb|right|[[Intuition]]]][[Intuition]]. An instinctive feeling not necessarily supported by research.
#*[[Intuitive decision making]]. [[Decision making]] on the basis of experience, feelings, and accumulated judgment.
+
#'''[[Rational decision-making]]'''. [[Decision-making]] that produces choices that are logical and consistent and maximize value.
#*[[Intuitive decision making]]. An unconscious process created out of distilled experience.
 
#*[[Intention]]. A decision to act in a given way.
 
 
#*[[Rationale]]. A reasoning characterized by making consistent, value-maximizing choices within specified constraints.
 
#*[[Rationale]]. A reasoning characterized by making consistent, value-maximizing choices within specified constraints.
#*[[Rational decision making]]. [[Decision making]] that produces choices that are logical and consistent and maximize value.
 
#'''[[Rational decision-making model]]'''. A decision-making model that describes how individuals should behave in order to maximize some outcome.<blockquote><table class="wikitable" width=100% style="text-align:center;"><tr><th>[[DADI]]</th><th>[[GOFER]]</th><th>[[DECIDE]]</th><th>[[Seven-step decision-making]]</th></tr><tr><td rowspan="3">[[Enterprise discovery|Discover]]</td><td rowspan="2">'''G'''oals clarification.</td> <td>'''D'''efine the problem.</td><td>'''O'''utline your goal and outcome.</td></tr><tr> <td>'''E'''stablish all the criteria (constraints).</td><td>Gather data.</td></tr><tr><td>'''Options''' generation.</td><td rowspan="3">'''C'''onsider all the alternatives.</td><td>Develop alternatives.</td></tr><tr><td rowspan="2">[[Enterprise analysis|Analyze]]</td><td>'''F'''acts-finding.</td><td rowspan="2">List pros and cons of each alternative.</td></tr><tr><td>Consideration of '''E'''ffects</td></tr><tr><td rowspan="3">[[Enterprise design|Design]]</td><td rowspan="5">'''R'''eview and implementation.</td><td>'''I'''dentify the best alternative.</td><td rowspan="3">Make the decision.</td></tr><tr><td>'''D'''evelop and implement a plan of action</td></tr><tr><td rowspan="3">'''E'''valuate and monitor the solution and examine feedback when necessary</td></tr><tr><td>[[Enterprise implementation|Implement]]</td><td>Immediately take action to implement it.</td></tr><tr><td>[[Enterprise discovery|Discover]] (in&nbsp;a&nbsp;new&nbsp;cycle)</td><td>Learn from and reflect on the decision.</td></tr></table></blockquote>
 
 
#'''[[Decision criteria]]'''. Criteria that define what's important or relevant to resolving a problem.
 
#'''[[Decision criteria]]'''. Criteria that define what's important or relevant to resolving a problem.
#*[[Quantitative approach in management]]. The use of quantitative techniques to improve [[decision making]].
+
#*[[Quantitative approach in management]]. The use of quantitative techniques to improve [[decision-making]].
#'''[[Four stages of competence]]'''. Analysis vs intuition
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#*[[File:Discretion.png|400px|thumb|right|[[Decisional discretion]]]][[Decisional discretion]]. The freedom to decide what should be done in a particular situation.
#*[[Unconscious incompetence]].  
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#[[File:Competence-levels.png|400px|thumb|right|[[Structured-task competence]]]]'''[[Structured-task competence]]'''. A [[model]] that describes psychological states involved in the process of progressing from incompetence to analytical competence and, further, to intuitive competence in some knowledge, skill, and/or ability.
#*[[Conscious incompetence]].  
+
#*[[Unconscious incompetence]] (or [[wrong intuition]]). A situation in which the individual neither understands nor knows how to accomplish a [[job task]] and does not necessarily recognize the deficit.
#*[[Conscious competence]].  
+
#*[[Conscious incompetence]] (or [[wrong analysis]]). A situation in which the individual neither understands or knows how to accomplish a [[job task]], but he or she recognizes the deficit. He or she also realizes the value of new knowledge, skill, and/or ability needed in addressing the deficit. The making of mistakes can be integral to the learning process at this level of competence.
#*[[Unconscious competence]].
+
#*[[Conscious competence]] (or [[right analysis]]). A situation in which the individual understands and/or knows how to accomplish a [[job task]]. However, demonstrating the knowledge, skill, and/or ability requires concentration. It may be broken down into steps, and there is heavy conscious involvement in executing the needed knowledge, skill, and/or ability.
#'''[[Behaviorism]]'''. A theory that argues that behavior follows stimuli in a relatively unthinking manner.
+
#*[[Unconscious competence]] (or [[right intuition]]). A situation in which the individual not only understands and knows how to accomplish a [[job task]], but has had so much practice with a skill that it has become "second nature" and can be performed easily. As a result, the skill can sometimes be performed while executing another [[job task]]. The individual may be able to teach it to others, depending upon how and when it was learned.
#'''[[Attitude]]'''. An evaluative statement or judgment concerning objects, people, or events.
+
#'''[[Behavior]]'''. The way in which someone, something, or their group functions, operates, and/or conducts oneself.
#*[[Attitude]]. An evaluative statement, either favorable or unfavorable, concerning objects, people, or events.
+
#*[[Intention]]. A decision to act in a given way.
#*[[Cognitive component]]. That part of an [[attitude]] that's made up of the beliefs, opinions, knowledge, or information held by a person.
+
#*[[Behaviorism]]. A theory that argues that behavior follows stimuli in a relatively unthinking manner.
#*[[Cognitive component]]. The opinion or belief segment of an [[attitude]].
+
#*[[Creative behavior]]. The way in which someone, something, or their group makes [[non-programmed decision]]s and acts on them.
#*[[Affective component]]. That part of an [[attitude]] that's the emotional or feeling part.
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#[[File:Attitude.png|400px|thumb|right|[[Attitude]]]]'''[[Attitude]]'''. An evaluative statement or judgment, either favorable or unfavorable, concerning objects, people, or events.
#*[[Affective component]]. The emotional or feeling segment of an [[attitude]].
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#*[[Cognitive attitude]]. That part of an [[attitude]] that's made up of the beliefs, opinions, knowledge, or information held by a person. In other words, the ''cognitive component'' is the opinion or belief segment of an [[attitude]].
#*[[Behavioral component]]. That part of an [[attitude]] that refers to an intention to behave in a certain way toward someone or something.
+
#*[[Affective attitude]]. The emotional or feeling segment of an [[attitude]].
#*[[Behavioral component]]. The behavioral segment of an [[attitude]] that constitutes an intention to behave in a certain way toward someone or something.
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#*[[Behavioral attitude]]. The segment of an [[attitude]] that refers to an intention to behave in a certain way toward someone or something.
#'''[[Risk]]'''. A situation in which a decision maker is able to estimate the likelihood of certain outcomes.
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#'''[[Situational control]]'''. The [[capacity]] of a [[decision maker]] to manage the situation and estimate the likelihood of certain outcomes.
#*[[Certainty]]. A situation in which a decision maker can make accurate decisions because all outcomes are known.
+
#*[[Certainty]]. A situation in which a decision maker can make accurate [[decision]]s because all the data and outcomes are known.
 
#*[[Uncertainty]]. A situation in which a decision maker has neither [[certainty]] nor reasonable probability estimates available.
 
#*[[Uncertainty]]. A situation in which a decision maker has neither [[certainty]] nor reasonable probability estimates available.
 
#'''[[Ad hoc decision-making]]'''.  
 
#'''[[Ad hoc decision-making]]'''.  
 
#*[[Design thinking]]. Approaching management problems as designers approach design problems.
 
#*[[Design thinking]]. Approaching management problems as designers approach design problems.
#*[[Heuristic]]. A rule of thumb that decision makers use to simplify [[decision making]].
+
#*[[Heuristic]]. A rule of thumb that decision makers use to simplify [[decision-making]].
 
#'''[[Core self-evaluation]]'''. Bottom-line conclusions individuals have about their capacities, competence, and worth as a person. In other words, self-believing in one's inner worth and basic competence.
 
#'''[[Core self-evaluation]]'''. Bottom-line conclusions individuals have about their capacities, competence, and worth as a person. In other words, self-believing in one's inner worth and basic competence.
#*[[Conceptual skill]]. The ability to think and to conceptualize about abstract and complex situations.
 
 
#*[[General mental ability]]. An overall factor of intelligence, as suggested by the positive correlations among specific intellectual ability dimensions.
 
#*[[General mental ability]]. An overall factor of intelligence, as suggested by the positive correlations among specific intellectual ability dimensions.
#'''[[Decision-making tendency]]'''.
+
#'''[[Decisional tendency]]'''.
#*[[Bounded rationality]]. [[Decision making]] that is rational, but limited (bounded) by an individual's ability to process information.
+
#*[[Bounded rationality]]. [[Decision-making]] that is rational, but limited (bounded) by an individual's ability to process information. In other words, [[bounded rationality]] is a process of making decisions by constructing simplified models that extract the essential features from problems without capturing all their complexity.
#*[[Bounded rationality]]. A process of making decisions by constructing simplified models that extract the essential features from problems without capturing all their complexity.
 
 
#*[[Escalation of commitment]]. An increased commitment to a previous decision despite evidence it may have been wrong.
 
#*[[Escalation of commitment]]. An increased commitment to a previous decision despite evidence it may have been wrong.
#*[[Escalation of commitment]]. An increased commitment to a previous decision in spite of negative information.
 
 
#*[[Risk aversion]]. The tendency to prefer a sure gain of a moderate amount over a riskier outcome, even if the riskier outcome might have a higher expected payoff.
 
#*[[Risk aversion]]. The tendency to prefer a sure gain of a moderate amount over a riskier outcome, even if the riskier outcome might have a higher expected payoff.
#'''[[Decision-making dilemma]]'''. Optimizing vs. satisficing, intuitive vs rational, Agile vs rigid, conservative vs aggressive
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#'''[[Decision-making dilemma]]'''. Optimizing vs. satisficing, intuitive vs rational vs ad hoc, Agile vs rigid, conservative vs aggressive, linear vs nonlinear
 
#*[[Satisfice]]. Acceptance of solutions that are "good enough."
 
#*[[Satisfice]]. Acceptance of solutions that are "good enough."
 
#*[[Allostasis]]. Working to change behavior and attitude to find stability.
 
#*[[Allostasis]]. Working to change behavior and attitude to find stability.
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#*[[Prevention focus]]. A self-regulation strategy that involves striving for goals by fulfilling duties and obligations.
 
#*[[Prevention focus]]. A self-regulation strategy that involves striving for goals by fulfilling duties and obligations.
 
#*[[Promotion focus]]. A self-regulation strategy that involves striving for goals through advancement and accomplishment.
 
#*[[Promotion focus]]. A self-regulation strategy that involves striving for goals through advancement and accomplishment.
#'''[[Ethical dilemma]]'''. A situation in which individuals are required to define right and wrong conduct.
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#[[File:Ethical-dilemma.png|400px|thumb|right|[[Ethical dilemma]]]]'''[[Ethical dilemma]]'''. A situation in which individuals are required to define right and wrong conduct.
#'''[[Cognitive dissonance]]'''. Any incompatibility between two or more [[attitude]]s or between behavior and attitudes.
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#*[[Ethics]]. Principles, [[values]], and beliefs that define what is right and wrong behavior.
#*[[Cognitive dissonance]]. Any incompatibility or inconsistency between attitudes or between behavior and attitudes.
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#*[[Behavioral ethics]]. Analyzing how people actually behave when confronted with [[ethical dilemma]]s.
#'''[[Counterproductive workplace behavior]]'''. Any intentional employee behavior that is potentially damaging to the organization or to individuals within organization.
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#'''[[Cognitive dissonance]]'''. Any incompatibility or inconsistency between two or more [[attitude]]s or between behavior and attitudes.
#*[[Counterproductive work behavior]]. Actions that actively damage the organization, including stealing, behaving aggressively toward coworkers, or being late or absent.
+
 
#*[[Counterproductivity]]. Actions that actively damage the organization, including stealing, behaving aggressively toward coworkers, of being late or absent.
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===Roles===
#*[[Exit]]. Dissatisfaction expressed through behavior directed toward leaving the organization.
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#'''[[Decision maker]]'''.  
 +
#'''[[Operations research analyst]]'''. A professional who formulates and applies mathematical modeling and other optimizing methods to develop and interpret information that assists management with [[decision-making]], policy formulation, or other managerial functions. He or she may collect and analyze data and develop decision support software, service, or products, as well as develop and supply optimal time, cost, or logistics networks for program evaluation, review, or implementation.
  
 
===Methods===
 
===Methods===
#'''[[Decision table]]'''. An analysis model that specifies complex business rules or logic concisely in an easy-to-read tabular format, specifying all of the possible conditions and actions that need to be accounted for in business rules.
+
#'''[[Decision table]]'''. A [[decision-making technique]] that specifies complex business rules or logic concisely in an easy-to-read tabular format, specifying all of the possible conditions and actions that need to be accounted for in business rules.
#'''[[Decision tree]]'''. An analysis model that provides a graphical alternative to decision tables by illustrating conditions and actions in sequence.
+
#'''[[Decision tree]]'''. A [[decision-making technique]] that provides a graphical alternative to [[decision table]]s by illustrating conditions and actions in sequence. In other words, the [[decision tree]] is a diagram that describes a decision under consideration and the implications of choosing one or another of the available alternatives. It incorporates probabilities or risks and the costs or rewards of each logical path of events and future decisions.
#*[[Decision tree]]. The decision tree is a diagram that describes a decision under consideration and the implications of choosing one or another of the available alternatives. It incorporates probabilities or risks and the costs or rewards of each logical path of events and future decisions.
 
  
 
===Instruments===
 
===Instruments===
 +
#'''[[Rational decision-making model]]'''. A decision-making model that describes how individuals may rationally behave in order to maximize the outcomes from the [[decision]].<blockquote><table class="wikitable" width=100% style="text-align:center;"><tr><th>[[DREPD]]</th><th>[[GOFER]]</th><th>[[DECIDE]]</th><th>[[Seven-step decision-making]]</th></tr><tr><td rowspan="4">[[Enterprise discovery|'''D'''iscover]]</td><td rowspan="2">'''G'''oals clarification.</td><td>'''D'''efine the problem.</td><td>'''O'''utline your goal and outcome.</td></tr><tr><td>'''E'''stablish all the criteria (constraints).</td><td>Gather data.</td></tr><tr><td>'''Options''' generation.</td><td rowspan="3">'''C'''onsider all the alternatives.</td><td rowspan="2">Develop alternatives.</td></tr><tr><td>'''F'''acts-finding.</td></tr><tr><td>[[Enterprise research|'''R'''esearch]]</td><td>Consideration of '''E'''ffects</td><td>List pros and cons of each alternative.</td></tr><tr><td>[[Enterprise envisioning|'''E'''nvision]]</td><td rowspan="3">'''R'''eview and implementation.</td><td>'''I'''dentify the best alternative.</td><td>Make the decision.</td></tr><tr><td>[[Enterprise planning|'''P'''lan]]</td><td>'''D'''evelop and implement a plan of action</td><td>Immediately take action to implement it.</td></tr><tr><td>[[Enterprise discovery|'''D'''iscover]] (in&nbsp;a&nbsp;new&nbsp;cycle)</td><td>'''E'''valuate and monitor the solution and examine feedback when necessary</td><td>Learn from and reflect on the decision.</td></tr></table></blockquote>
 +
#*[[File:7-step-rational.png|400px|thumb|right|[[Seven-step decision-making]]]][[Seven-step decision-making]]. A [[rational decision-making model]] that consists of seven steps.
 +
 
===Practices===
 
===Practices===
''The successor lecture is [[Worker Productivity Quarter]].''
+
 
 +
''[[Talent Management Quarter]] is the successor lecture. In the [[enterprise envisioning]] series, the next lecture is [[User Experience Quarter]].''
  
 
==Materials==
 
==Materials==
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==See also==
 
==See also==
 +
 +
[[Category:Septem Artes Administrativi]][[Category:Lecture notes]]

Latest revision as of 18:59, 12 May 2023

Individual Decisions Quarter (hereinafter, the Quarter) is a lecture introducing the learners to individuals designs primarily through key topics related to individual decision-making. The Quarter is the third of four lectures of Individuals Quadrivium, which is the fourth of seven modules of Septem Artes Administrativi (hereinafter, the Course). The Course is designed to introduce the learners to general concepts in business administration, management, and organizational behavior.


Outline

Human Motivations Quarter is the predecessor lecture. In the enterprise envisioning series, the previous lecture is Effort Engineering Quarter.

Concepts

  1. Decision. A choice made from among two or more alternatives.
  2. Decision-making. The action or process of making non-programmed decisions; creative behavior resulted in a new decision.
  3. Intuitive decision-making. Unconscious decision-making on the basis of distilled experience, feelings, and accumulated judgment.
  4. Rational decision-making. Decision-making that produces choices that are logical and consistent and maximize value.
    • Rationale. A reasoning characterized by making consistent, value-maximizing choices within specified constraints.
  5. Decision criteria. Criteria that define what's important or relevant to resolving a problem.
  6. Structured-task competence. A model that describes psychological states involved in the process of progressing from incompetence to analytical competence and, further, to intuitive competence in some knowledge, skill, and/or ability.
    • Unconscious incompetence (or wrong intuition). A situation in which the individual neither understands nor knows how to accomplish a job task and does not necessarily recognize the deficit.
    • Conscious incompetence (or wrong analysis). A situation in which the individual neither understands or knows how to accomplish a job task, but he or she recognizes the deficit. He or she also realizes the value of new knowledge, skill, and/or ability needed in addressing the deficit. The making of mistakes can be integral to the learning process at this level of competence.
    • Conscious competence (or right analysis). A situation in which the individual understands and/or knows how to accomplish a job task. However, demonstrating the knowledge, skill, and/or ability requires concentration. It may be broken down into steps, and there is heavy conscious involvement in executing the needed knowledge, skill, and/or ability.
    • Unconscious competence (or right intuition). A situation in which the individual not only understands and knows how to accomplish a job task, but has had so much practice with a skill that it has become "second nature" and can be performed easily. As a result, the skill can sometimes be performed while executing another job task. The individual may be able to teach it to others, depending upon how and when it was learned.
  7. Behavior. The way in which someone, something, or their group functions, operates, and/or conducts oneself.
  8. Attitude. An evaluative statement or judgment, either favorable or unfavorable, concerning objects, people, or events.
  9. Situational control. The capacity of a decision maker to manage the situation and estimate the likelihood of certain outcomes.
    • Certainty. A situation in which a decision maker can make accurate decisions because all the data and outcomes are known.
    • Uncertainty. A situation in which a decision maker has neither certainty nor reasonable probability estimates available.
  10. Ad hoc decision-making.
  11. Core self-evaluation. Bottom-line conclusions individuals have about their capacities, competence, and worth as a person. In other words, self-believing in one's inner worth and basic competence.
    • General mental ability. An overall factor of intelligence, as suggested by the positive correlations among specific intellectual ability dimensions.
  12. Decisional tendency.
    • Bounded rationality. Decision-making that is rational, but limited (bounded) by an individual's ability to process information. In other words, bounded rationality is a process of making decisions by constructing simplified models that extract the essential features from problems without capturing all their complexity.
    • Escalation of commitment. An increased commitment to a previous decision despite evidence it may have been wrong.
    • Risk aversion. The tendency to prefer a sure gain of a moderate amount over a riskier outcome, even if the riskier outcome might have a higher expected payoff.
  13. Decision-making dilemma. Optimizing vs. satisficing, intuitive vs rational vs ad hoc, Agile vs rigid, conservative vs aggressive, linear vs nonlinear
    • Satisfice. Acceptance of solutions that are "good enough."
    • Allostasis. Working to change behavior and attitude to find stability.
  14. Self-regulation strategy.
    • Prevention focus. A self-regulation strategy that involves striving for goals by fulfilling duties and obligations.
    • Promotion focus. A self-regulation strategy that involves striving for goals through advancement and accomplishment.
  15. Ethical dilemma. A situation in which individuals are required to define right and wrong conduct.
  16. Cognitive dissonance. Any incompatibility or inconsistency between two or more attitudes or between behavior and attitudes.

Roles

  1. Decision maker.
  2. Operations research analyst. A professional who formulates and applies mathematical modeling and other optimizing methods to develop and interpret information that assists management with decision-making, policy formulation, or other managerial functions. He or she may collect and analyze data and develop decision support software, service, or products, as well as develop and supply optimal time, cost, or logistics networks for program evaluation, review, or implementation.

Methods

  1. Decision table. A decision-making technique that specifies complex business rules or logic concisely in an easy-to-read tabular format, specifying all of the possible conditions and actions that need to be accounted for in business rules.
  2. Decision tree. A decision-making technique that provides a graphical alternative to decision tables by illustrating conditions and actions in sequence. In other words, the decision tree is a diagram that describes a decision under consideration and the implications of choosing one or another of the available alternatives. It incorporates probabilities or risks and the costs or rewards of each logical path of events and future decisions.

Instruments

  1. Rational decision-making model. A decision-making model that describes how individuals may rationally behave in order to maximize the outcomes from the decision.
    DREPDGOFERDECIDESeven-step decision-making
    DiscoverGoals clarification.Define the problem.Outline your goal and outcome.
    Establish all the criteria (constraints).Gather data.
    Options generation.Consider all the alternatives.Develop alternatives.
    Facts-finding.
    ResearchConsideration of EffectsList pros and cons of each alternative.
    EnvisionReview and implementation.Identify the best alternative.Make the decision.
    PlanDevelop and implement a plan of actionImmediately take action to implement it.
    Discover (in a new cycle)Evaluate and monitor the solution and examine feedback when necessaryLearn from and reflect on the decision.

Practices

Talent Management Quarter is the successor lecture. In the enterprise envisioning series, the next lecture is User Experience Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also