Business Modeling Quarter

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Business Modeling Quarter (hereinafter, the Quarter) is the first of four lectures of Operations Quadrivium (hereinafter, the Quadrivium):

The Quadrivium is the first of seven modules of Septem Artes Administrativi, which is a course designed to introduce its learners to general concepts in business administration, management, and organizational behavior.


Outline

The predecessor lecture is Feasibility Study Quarter.

  1. Business model. The part of one or more business strategies that suggests how an enterprise is going to make money in one or more of its businesses. The business model usually answers two key questions: how the enterprise is going to earn money and how it is going to spend.
    • Model. An abstraction of reality, a simplified representation of some real-world phenomenon.
  2. Competitive strategy. A corporate strategy for how an organization will compete in one or more of its businesses.
  3. Value chain. The entire series of organizational work activities that add value to each step from raw materials to finished product.
    • Value. The performance characteristics, features, and attributes, and any other aspects of goods and services for which customers are willing to give up resources.
    • Service profit chain. The service sequence from employees to customers to profit.
    • Technology. The way in which an organization transfers its inputs into outputs.
    • Cloud computing. Refers to storing and accessing data on the Internet rather than a computer's hard drive or a company's network.
    • Sharing economy. Business arrangements that are based on people sharing something they own or providing a service for a fee.
  4. Business Model Canvas.
  5. Corporate strategy. An organizational strategy that determines what businesses a company is in or wants to be in, and what it wants to do with those businesses.
  • Statement of work (SOW). A narrative description of products or services to be supplied under contract.
  • Forecast. Prediction of outcome.
  • Open workplace. Workplace with few physical barriers and enclosures.
  • Harvesting. Exiting a venture when an entrepreneur hopes to capitalize financially on the investment in the future.
  • Incremental budgeting. Process starting with the current budget from which managers decide whether they need additional resources and the justification for requesting it.
  • Input. A variable that leads to processes.
  • Internet of things. Allows everyday "things" to generate and store and share data across the Internet.
  • Learning. Any relatively permanent change in behavior that occurs as a result of experience.
  • Linear programming. A mathematical technique that solves resource allocation problems.
  • Policy. A guideline for making decisions.
  • Strategic flexibility. The ability to recognize major external changes, to quickly commit resources, and to recognize when a strategic decision was a mistake.
  • Strategy. The plan for how the organization will do what it's in business to do, how it will compete successfully, and how it will attract and satisfy its customers in order to achieve its goals.
  • Strategic plan. A plan that applies to the entire organization and establishes the organization's overall goals.
  • Vision statement. A formal articulation of an organization's vision or mission.
  • Vision. A long-term strategy for attaining a goal or goals.
  • Scenario. A consistent view of what the future is likely to be.

The successor lecture is Chief Execution Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also